engine duckstab

Community Forums/Showcase/engine duckstab

Duckstab[o](Posted 2005) [#1]


early screenshot of a engine which creates levels on the fly


N(Posted 2005) [#2]
OK. I don't know what you're showing off there if the engine is supposed to generate levels. 'Cause it's just an array of models.


sswift(Posted 2005) [#3]
AHH MY EYES! IT BURNS!


Duckstab[o](Posted 2005) [#4]
easy man it was an entity placement code running to make sure enemies aint placed in the walls more screen shots


Kanati(Posted 2005) [#5]
looks promising... Make yourself a roguelike from that. :)


xmlspy(Posted 2005) [#6]
Remove the stupid fog, or change the color, it makes the images look worse.


Duckstab[o](Posted 2005) [#7]
anybetter


Shambler(Posted 2005) [#8]
Looks promising, would benefit from a detail texture to hide the low res texture you have atm.


Booticus(Posted 2005) [#9]
Nice!! I'll wait with baited breath to see whats next!! Ahh Rogue....yeah you could bust out something like that!


Naughty Alien(Posted 2005) [#10]
hmm..so wich bit have to impress me?


Duckstab[o](Posted 2005) [#11]


all created on the fly except the textures :)

working on other features for the wall and doorways


Erroneouss(Posted 2005) [#12]
So it creates a random level?
Perfect for a Rougelike game! :) Cool!
Keep up the good work!


jfk EO-11110(Posted 2005) [#13]
looking good so far.


Duckstab[o](Posted 2005) [#14]


pictures added to level to break up repetative pattern


Erroneouss(Posted 2005) [#15]
Pretty cool! Keep up the good work!
By the way - That bottom number on bottom left in last pic - FPS?!?!?!?!??! Wow!


Duckstab[o](Posted 2005) [#16]
updated archways formular to allow for vertical moving door which will be single surface also



lower framerate at the mo due to using 2 planes for top and bottom


ImaginaryHuman(Posted 2005) [#17]
Is the mood going to remain dark?


Duckstab[o](Posted 2005) [#18]
no only working on one tileset at the mo which is a Castle/City/Dungeon set

once all the glitches are removed I will work on the extra sets


Duckstab[o](Posted 2005) [#19]



Duckstab[o](Posted 2005) [#20]
Rewriting the engine to allow better culling and lower polycount ie no duped tris

http://www.blitzbasic.com/logs/userlog.php?user=7883&log=421


Sacha(Posted 2005) [#21]
Its looking better at every screenshot ... keep on going.


Uber Lieutenant(Posted 2005) [#22]
I wanna see a demo game that uses the engine. Preferably a FPS with loads of monsters/zombies/teletubbies to kill. No scoreboard or any of that needed, just as long as I get to kill me something in the huge dungeons.


Xzider(Posted 2005) [#23]
looks cool!

So what is it? Random Level generator?