WorkLog Updated
Community Forums/Showcase/WorkLog Updated
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New screenies and info here, http://www.blitzbasic.com/logs/userlog.php?user=2133&log=228 |
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Interesting looks like a Doom/Quake type game. |
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Looking good :) Your also using the same ROOM technic than used in Max Payne series |
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Dang thats taking me back to Dungeon Master on the ST! Well done again! You got a build with the new goodies on it yet? Huh? Huh?! ;) Keep it up! |
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Just made some major changes and decided to lightmap the whole thing with Gile[s]! Had to rewrite the loader but now my pipeline is CartographyShop for level building...there's nothing better for world building. Milkshape for everything else model wise. Gile[s] for lightmapping and piecing the levels together...another excellent product. Particle candy for all the special effects. I was saving each room separately and had a script for loading in the doors/items into the level and then loading them in one by one. Now I export the whole level from Gile[s] and parse through the file attaching the rooms/doors/locks/particle effects etc. to the code that controls them..the whole thing is much more streamlined. Doing it this way is alot easier than I thought! =) I can't upload any new pics atm because wanadoo myftp won't recognise me...suffice to say the levels look so much better now with creepy shadows and particle effects =) Since the original couple of DungeonMasters there has not been anything quite with the same atmosphere...DungeonMaster2 was a big disappointment so I want to capture the feel of the first game. [edit] uploaded a screeny to the gallery not sure when it will appear though ;P http://www.blitzbasic.com/gallery/view_pic.php?id=889&gallery=&page=1 |
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Excellent!! I'm waiting for more!! Keep us posted! |