MeshDropper

Community Forums/Showcase/MeshDropper

Iamhere(Posted 2005) [#1]
First Demo of my Level-Editor that I made for my game (in work)
Loading-Routine not ready, because not all features are implemented.

You can download here and first read the readme.txt

http://antome.gmxhome.de/edrop.zip

Info: my english is not the best, but I hope it's understandable.


jfk EO-11110(Posted 2005) [#2]
Nice start. Mabye the Hotkeys should be listed a bit more clearly - in a formated list and not described in a textblock, this would make things easier. and maybe an onscreen help mode that will overlay this list in the editor, like in Decorator etc.

Oh yes, BTW - it may help to get more attention when you post a little screenshot of your work here (simply write the full URL of the image, and it will be displayed).


Iamhere(Posted 2005) [#3]
Online Help is planned but I have to implement some features first.
A Screenshot with a room in the underground
I made for my game. (One Mesh with Wings3D and 2 Pointlights, Ambientlight 45,40,35)



Iamhere(Posted 2005) [#4]
Bugfix: AddTexture (Array Index errox fixed)


jfk EO-11110(Posted 2005) [#5]
Looking good. nice texture btw.


Iamhere(Posted 2005) [#6]
The wall and railing have free textures from the Internet.
:)
I first use free textures there are much in the net and free small meshes for example of crates and such things.

There is still very much to do what I must make


jfk EO-11110(Posted 2005) [#7]
yes, level design is hard work. Most people who play games don't realize that every little barrel or crate used to cost blood sweat and tears :)