Blitz Media-Linker V1.4 Released!
Community Forums/Showcase/Blitz Media-Linker V1.4 Released!
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DownloadLink: http://blitztools.de.vu or in the Signature Blitz Media-Linker is a Wizard-Controlled Program with it you can Create Stand-Alone- Executables (Single Executables) of your own Blitz-Programs. So you can add all Media- Files to your Executable File and Create it as Stand-Alone (Single) File. So you must not rewrite, change or add the ExtractEngine (like in BBCruncher) in your Blitz- Sourcecode, but can accept the Sourcecode directly in Blitz Media-Linker when the Sourcecode has a Final-State. Therefore is this Tool not only usable for Advanced Users, but also good for Beginners. A Wizard (GUI) will you help with the Installation in Step-by-Step. Features: --------- - Wizard-Controlled and Step-by-Step Installation. - Easy Controlling, so also good usable for Beginners. - Based on the known CrunchEngine of BBCruncher. - Supports the ExtractEngines of BBCruncher. (optional - If available in Sourcecode) - No rewrite or changes on Final-Sourcecode required. - English & German DOCs available. History: -------- V1.0 ----- - First Release. V1.1 ----- - Add Recursive Including Support. - Some Routines changed. V1.2 ----- - Fixed: Picture Recognization in some .b3d-Files V1.3 ----- - Add: All required Paths will now save in a ConfigFile. - Add: Include a new option "AddPath". - Add: User can now select to a Split-Project (Exe + Archive) or Single-Exe when a Project is bigger than 10 MB. V1.4 ----- - Fixed: Multitasking problems in Crunch Process. - Some Changes. |
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Thanks Harald! |
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..well done man..I'm already using it... |
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Great, many thanks! |
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Sweet! I like it! |
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Cool! Thanks for sharing this, I'm certain this will be a useful tool when I'm further through development of my game. How long is it taking people for this to execute? Mine has been going for a while now and still hasn't finished, even though there's only a couple of megs of media. It seems like it has frozen, but the CPU activity is high so I presume its still compressing. I chose 'normal' for compression, and I'm running on a 2ghz machine. |
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Actually, I don't think this is working for me, no matter what I choose. :/ |
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On my machine execution is very fast, same as execution of final exe. Try to switch off Debug option in your Blitz3D. Same thing happen to me, and after I switch off debug, things working fine..2.4 GHz |
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it works great, thanks a lot for that ! |
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Couple of requests: 1) Could you add support for command-line execution. This would be nice for those that do batch building. 2) Is it possible to link media files to an already built executable? I just want to link my media files to any executable file (no compiling). |
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is there a way to debug when it doesnt work? |