Super Blitz Bros Demo 2 - KEYBOARD SUPPORT!!

Community Forums/Showcase/Super Blitz Bros Demo 2 - KEYBOARD SUPPORT!!

rsbrowndog(Posted 2005) [#1]
All,

New demo, a few tweaks and keyboard support added! Grab it here (just under 2mb!):

http://www.rsbrowndog.f2s.com/SUPERBLITZBROSDEMO2.zip



From the readme.txt:


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SUPER BLITZ BROS Demo - Ryan Brown - 27/01/05

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=SECOND DEMO!!! NOW WITH KEYBOARD SUPPORT!!!=

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This demo contains six different levels that showcase each of the
six different "zones" in SUPER BLITZ BROS.

You can play with up to four players, any combination of joypads,
joysticks or keys! Note that only 1 player can use the keyboard!

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Credits:


Music Provided by Team Rebellion Software - Musician Duncan Nicol

Michael Wilson - launcher
Zenith - character models
Psionic - textures
Mark Sibly - Blitz3D
GfK - Encouragement and advice

Sound Effects temporarily "borrowed" from Jump Around!

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CONTROLS

TITLE SCREEN
============

Left / Right - Select number of players
TAB - Enable/Disable keyboard controls
Space - start
Esc - quit

IN-GAME
=======

Keyboard
--------

Cursor keys - walk
Space - jump

Joypad
------

Up / Down / Left / Right - walk
Button 1 - jump

Misc
----

F12 - take screenshot
P - pause
Esc - quit

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NOTES

This demo is seriously lacking in polish, I am well aware of that!

However, I decided to release this to start hearing some thoughts
on it! This is the second version of the demo and already there
have been a significant number of tweaks based on feedback!

I hope you enjoy playing and any feedback is appreciated!

Please mail me at: rsb@...


Let me know what you think!

Cheers,

Ryan


rsbrowndog(Posted 2005) [#2]
Before I begin let me just point out that the download has NOT been updated with these changes!

Firstly, I've changed it so that all the coins do NOT come back when you die! Now they are on a timer so that if you take to long to complete the level (i.e. die too many times or drag your feet!) they will start popping back into existence and you will have to go collect them again. I'm quite pleased with it!

That's the most obvious change at present, but things I am considering are:

- Removing the moving water, apparently it's causing motion sickness in some players...
- Changing the multiplayer mode so instead of 4 small cameras (or 3, or 2...) you got a more "zoomed out" view so you can see the whole level at the same time
- Adding lives in single-player mode

I'll update with progress here...

Cheers,

Ryan


Techlord(Posted 2005) [#3]
Keyboard Support. Oh yeah!


fredborg(Posted 2005) [#4]
Hi,

Much better Ryan! The camera now lets you see the ghosts before they grab you :) I managed to get through all the demo levels, but it didn't seem like they became any harder than the first one.

It might be interesting to see what happens if you add platforms at different heights, or have walls somewhere.

Keep it up!


rsbrowndog(Posted 2005) [#5]
Hi,

Another version of the demo with a few tweaks, bug-fixes and changes can be found here:

http://www.rsbrowndog.f2s.com/SUPERBLITZBROSDEMO3.zip

Quick cut 'n' paste from the readme:

This is the third demo version of my game, this version contains
a number of tweaks and bug-fixes. The most significant changes in
this version are:

- Coins do not all reappear when you die! I could tell that
players were finding this aspect of the gameplay highly
frustrating so now coins are on a timer and will reappear after a
certain time and be deducted from your collection total. This
means that if you take too long, or die too many times you will
have to collect those early coins again!

- Option to turn off moving floors! A number of people told me
that playing my game made them feel dizzy and/or sick. I think
this might be caused by the constantly moving floor beneath the
player so there is now an option in the main menu to toggle this
on and off. Just hit backspace at the menu.

I'm interested to hear thoughts on these latest changes and suggestions for further changes/improvements.

Cheers,

Ryan


Techlord(Posted 2005) [#6]
Ryan

SUPER BLITZ BROS has a very simple and addictive game play. I agree with fredborg, the levels should increase with difficulty, but, I'm sure you'll add complexity once you solidify the basic gameplay.

I did get a lil dizzy when I lost focus on the platform - hehe.


Zenith(Posted 2005) [#7]
Haha whoa, I remember the gits! :D