Physicstest

Community Forums/Showcase/Physicstest

Sweenie(Posted 2005) [#1]
Ok, new version.
Springs, "proper" timing and rendertweening are in.



Includefile...(name it Types.bmx)


And the main app.



bradford6(Posted 2005) [#2]
awesome work, as usual Sweenie!


Pavlov(Posted 2005) [#3]
that was nice


Bot Builder(Posted 2005) [#4]
Cool, some nice vector/quat classes in there. The physics isn't great but I know you don't have collisions yet ;)

Try hooking them all up in a string and making a rope :)


Jeremy Alessi(Posted 2005) [#5]
Very sweet!


insomnia(Posted 2005) [#6]
Cute ;)


Takuan(Posted 2005) [#7]
cool, and now make the thing run equal fast on every machine;-)


Sweenie(Posted 2005) [#8]
I've updated my physics-simulation(See top post).

It should run equally fast on every machine and should work on Mac & Linux, but I since I don't have any of those I haven't tested it.