Turn based strategy

Community Forums/Showcase/Turn based strategy

suremapper(Posted 2005) [#1]
BattleLands

13 computer/human players on a 100x100 map goto war
The computer follows a fast path finding routine and makes decisions on who to attack and what to produce
in order to win the war. Other computer orders include Retreating, fixing units and swarming around enemy cities

The following maps have been created
Europe.ML
USA.ML
Orignal.ML
Australia.ML

Other maps can be created and I have included a random map generator for infinite scenrios. No save function yet



A game orignally programmed in C but coverted to Blitz
The computer can play against itself or you can take
a position


screenshots, details and download at
http://members.westnet.com.au/dbradshaw


Kuron(Posted 2005) [#2]
This looks cool. I agree with you 100% about why turn based is better than real time ;c)


rdodson41(Posted 2005) [#3]
Looks like it has a lot of potential. But like you mentioned, the one reason I can't stand most turn-based games is the fact the other players can take such a long time, so a giant game of even 8 players would get kind of boring.

But if you could make it so that a computer player can do it's turn really fast, that would be very fun.