WorldStorm Editor Demo

Community Forums/Showcase/WorldStorm Editor Demo

CopperCircle(Posted 2004) [#1]
I have almost finished the first version of my World Editor/Engine, I am developing it to build the worlds for my game Island Storm. But if there is any interest I am thinking of selling it.

It allows you to create complete worlds indoor and outdoor.

Here is a demo of the compiler that allows you to try some test worlds, it's a beta and still has many bugs.

http://www.apaj15.dsl.pipex.com/WorldStorm_Beta.zip (22Mb)

Select Single Surface Objects from the menu to enable physics collsions on all the objects.

Controls:

"Cursor Keys", Control player and vehicles.
"Space", Enter/Exit vehicle.
"1 and 2", Change camera when driving.
"Right Mouse", Fire rocket.

Brief List Of Current Features:

GUI:
-Uses BlitzUI, but all you have to do is put your textures/meshes in the relevant folders and when you start the editor they will show up in the list boxes with auto created icons.

Terrain:
-Import mesh terrain or heightmap.
-Realtime deform the terrain.
-Realtime alpha paint onto terrain.
-Basic CSG functions.

Water:
-Setup a water plane, with animated texture.
-Mirrored or Cube Mapped reflections.

Sky:
-Skybox, with multiple moving cloud layers.

Lighting/Fog:
-Ambient,Directional & Shadow lighting.
-Fog and Object AutoFade.
-DirectX lights with AutoFade, AutoDelete and Flares.
-Lens Flares for sun or moon.

Vegetation:
-Vegetation Maps for trees, grass, etc...

Objects:
-Easily place your object meshes, with AutoAlign.
-Alter every aspect of an object, colour, FX, etc...
-Integrated ODE Physics.

Vehicles:
-Setup and place ODE vehicles.

Weather:
-Wind FX, Rain, Snow.

Save:
-Save World and objects as individual entities.
-Collapse all to single surface meshes.
-Collapse all into single surface chunks, specified via a grid size.

Load:
-Load world with LoadWorld("") command, flags allow you to specify which object groups you want to be single surface.

Planned Features:
-Gile[s] exporter, that will export your world and setup lights in Gile[s] that match your DX Lights.






ckob(Posted 2004) [#2]
hey this is pretty damn kool, when u roll the car on the water though and its flipped over if u get out you fall through the terrain


CopperCircle(Posted 2004) [#3]
Thanks, yeh there are a few bugs but it gives an idea of what can be created using the editor.


ckob(Posted 2004) [#4]
the enviroment was created in the editor or the entire game?


rsbrowndog(Posted 2004) [#5]
Impressive stuff, I'll keep an eye on this!

Cheers,

Ryan


Mustang(Posted 2004) [#6]
Glad that you're still developing IS! IS is definately one of the top B3D FPS projects IMO.


CopperCircle(Posted 2004) [#7]
Thanks, ckob everything is created in the editor apart from the camera and gun, you build the vehicles and environments in the editor and just use a LoadWorld("") command.


wizzlefish(Posted 2004) [#8]
Same as rsbrowndog!


wizzlefish(Posted 2004) [#9]
I read the current features, but they are not in the demo.


CopperCircle(Posted 2004) [#10]
Digital Fortress, the demo is not of the editor, the demo is the compiler that lets you test a world that was created in the editor.
Next I will release a demo of the actual editor.


xmlspy(Posted 2004) [#11]
Nice work there!


wizzlefish(Posted 2004) [#12]
ok, thanks.


jfk EO-11110(Posted 2004) [#13]
Sounds great. "integrated ODE" made me real jalous :)


Idaho Razor(Posted 2004) [#14]
Oh boy i'm interested! I'll buy it from yah *as so long as the price isn't tooo high*

Testing demo now! i can't wait!


Idaho Razor(Posted 2004) [#15]
Wow that was cool! blowing up the jeep *literally out of the world* :-)

Keep it up man! I'm sure those physics were a pain in the ass to get too!

Great / Excellent / Incredible job there!


wizzlefish(Posted 2005) [#16]
So....

When will the editor be done?

I WANT IT!


CopperCircle(Posted 2005) [#17]
I just got back from Christmas visits, I will release a demo of the editor next week, it now has "Candy Store" support built in.


wizzlefish(Posted 2005) [#18]
Yay!

And I saw what you did with the jeep model from Psionic - how did you get the wheels to turn? Does that come with the model, or did you animate it your self?

And wonderful physics by the way. :)


wizzlefish(Posted 2005) [#19]
Ready yet?


CopperCircle(Posted 2005) [#20]
Nearly there...


wizzlefish(Posted 2005) [#21]
Yay.


Picklesworth(Posted 2005) [#22]
I want to start work on a game :(
Lol, this looks better and better every time I see it!


cermit(Posted 2005) [#23]
Looks really cool ;)


Uber Lieutenant(Posted 2005) [#24]
While the physics are currently very choppy, this is looking fantastic so far. Keep it up, Copper. It's rare that anyone ever begins a complicated project and sticks with it. Very rare.


wizzlefish(Posted 2005) [#25]
I've done it! :P


karmacomposer(Posted 2005) [#26]
I would seriously consider buying your editor / game engine - how much and what kind of support. What would it cost to collaborate and ask for new features as needed?

I am serious - as I have clients I could use this for if it is professional enough.

Contact me at mfelker@...


karmacomposer(Posted 2005) [#27]
Also, if you need professional music scores for this engine, I would be happy to create for you - maybe work out a barter deal - whatever - I am pretty open for anything.