Vivid Demos..
Community Forums/Showcase/Vivid Demos..
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Delete the old topic please, mods, got more than just 2d to show. Here's a 3d one(And i'll be posting other demos to this thread, not starting new ones so look back here if you're interested) http://www.excess.eclipse.co.uk/3D_Test5.exe Demonstrates the vgl loader(On psionics jeep model, exported in milkshape with the exporter availiable in my link. So, you guys can try your own models if you replace it.) Also, shows how easy it is to copy graphics to a texture, create a texture, and use this to perform full screen motion blur. Lastly, it shows vivid's static meshes. (This one doesn't use vertex buffers or arrays) I get around 100fps here. Include "Includes\VividGL_Lite.bb" Graphics_Init(512,512,32,2) ;-- [ Setup screen Graphics_Setbuffer Graphics_Back() ;-- [ Set our backbuffer. mblur=Texture_Create2D(512,512) Texture_Blend mblur,1 Texture_ColorScale mblur,2 Texture_Filter mblur,0 cam=Camera_Create() Entity_Position cam,0,10,-20 cube=IO_LoadVGL("SmallCar.vgl",20,20,20) Entity_Color cube,100,100,100 Entity_Paint cube,100,100,100 Entity_ColorMode cube,glColorMode Entity_CullMode cube,gldisablecull Entity_compile(cube,compile_static) Entity_Point cam,cube While Not KeyDown(1) Render_Cls(True) Entity_Render cube Entity_Turn cube,-1,2,1 Entity_Position cube,Cos(aa)*2.5,0,0 aa=aa+1 Lock_2D() Texture_Activate mblur,0 Render_Color(80,80,80,0.55) Render_Quad(-rad,512+rad,512+rad*2,-(512+rad*2)) Texture_Grab mblur,0,0 Unlock_2D() ;-Work out frames per second. You don't have to do this. If ms>ls ls=ms+1000 fps=frames frames=0 Else frames=frames+1 ms=MilliSecs() EndIf ;--- Text_Out(1,1,fps,0,0) ; Texture_Grab screen,0,0 Render_Flip(False) Wend End |
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I get about 750 here. Fast. ----------------------- Annoying: - when you click on the close button and click OK on the confirm box, you go back to the program and it keeps running. ----------------------- I hope your count down clock in your sig gets fixed soon. ;-) I'm interested in getting this package. |
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I get 918 fps here. Looking good. Now I think it's time you released it. :) |
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Wow, I gotta get me a new computer :) |
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Whoops, Just realized I didn't update my machine specs in my sig. Updating now. |
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Just over 700 here. |
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What happens if you didn't use the lock2d command? How does it affect the fps. |
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how can I turn of this vsync?!?!?! |
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i am interested from demo of vividgl |
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Depends, if you're using nvidia IT, right click on the desktop and click on 'nvidia display', it'll take you to the nvidia tool panel. From there find 'advanced settings', then click on 'show advanced settings', a check box beneath the initial settings. Look up, and there should be an option to set how vsync operates under gl. always on, always off or app controlled. The latter two should work for you. Dave, lock2d basically puts opengl into orthogonal rendering mode, so without it, it won't crash, it will just be rendering that quad in 3d terms rather than 2d. Which in it's self may have some uses. |
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I'm getting a Memory Access Violation when I try to run it. I'm using a laptop with a 64MB ATi Radeon Mobility 9000, so there shouldn't be any issues. |
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I only get 72 (my monitor refresh rate). Why is it locking to that on mine? |
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hmm, might be worth posting a screenshot with the demo. By blur is it supposed to fade out after a few feames? on mine it stays solid. Heres a shot. |
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360 fps 2800 + nvidia 5700 512 ram |
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That's just it being too bright and bleeding over, nothing to worry about. Render_Color() controls how bright the overblur is,(in this demo), if I set higher it does on mine what it does on yours.(IT's supposed to, too bright = can't fade fast enough = saturates the screen)) I'll lower it and send over. mrTricks, I'm not sure. What are you exact v-sync settings? It may be the fact it's windowed mode rather than fullscreen. |
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Cool demo. Nice effect and model and colours. Runs about 476 FPS. I have a Radeon 9600 pro, with Athlon XP 2500+ and lots of ram. By the way, are these demos meant to stay open after I hit the X? |
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By the way, are these demos meant to stay open after I hit the X? I mentioned this above: Annoying: - when you click on the close button and click OK on the confirm box, you go back to the program and it keeps running. |
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I didn't even see those points Dave. I saw the "-----" and assumed it was a big sig afterthat. It's a b3d bug, in your case too Picklesworth. Not vivid. The requestor is actually thrown up by blitz3D. (Set use b3d's appTitle function.) Perhaps it's something to do with overlaying the gl context/display though, but it won't come up in the sdk version anyway, i'll take it out for now. |
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250fps while Sims 2 is running in the background, not bad :) P-M 1,5ghz, mobility radeon 9700 64mb |
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i don't see nuthin... just a black window with numbers (around 170) in the upper left.... gotta go vote... see ya in a few... [added] sorry, was in a rush... Radeon9200 winxp dx9c and don't believe those guys who are postin' those high 900 numbers... they're just trying to make the rest of us feel inadequate :) --Mike |
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I get MAV's on both demos 600mhz 64MB RAM 10MB Intel graphics card Win98 |
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MAV on work machine... 2ghz p4, intel poop graphics card (64 meg). B3D handles it but not vivid evidently. |
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About 125 on the same work machine with the first 2d stress test demo. |
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getting MAV on my p4 1600 mhz, hercules prophet vid card(64mb) 768 mb of ram a letter y appears in the window |
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Works fine for me. No visual errors or artifacts on my computer. AMD 2600+ 512MB RAM Radeon 9800 Win XP sp2. |
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the letter Y appears for me too, |
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I was still creating vbos in the jeep demo,(IO_LoadVGL did it automatically.) so that's why it's not working intels and the like, they don't support vbos(as far as I know.) Fixed this problem now, anyway. |
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So will you be actually be, you know, RELEASING VividGL now? |
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Your timer is a bit wonky, I think it's jammed. If you're going off of it to decide when to release, it actually should read: T - -2 days. |
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Very close...very very close..;) |
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ohhh... well, then that settles it... that's absolute proof positive that it's about to be released... i'm reeeeaaally excited now!!!! ( :) don't hit me Ant) --Mike |
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What's wrong? I'm pressing 'exit' on that image but nothing is happening! |
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Micheal, while you're about.. your profiler, is there a reason why it 'accuses' any function that return a custom type of 'trying to apply an operator to a custom type', when the profiler is active? (Compiles fine without the #profiler tag) Red, you know it's funny, I always thought ub40 were singing about wine. :) |
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On mine its says user libs missing and i put dll in sys32 and b3d wats the problem thanks in advance |
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The .dlls should remain in the same folder as the .exe ideally, but it is a missing function that's being called from within b3d it's self, which is an odd problem. I expect this to be solved soon after release, as if you run the same code with the debugger on, blitz3d will highlight the missing function in question, at which point it'll be easy to determine what .dll is missing.(It doesn't happen this end, so I can't recreate the problem) |
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Hurry im impatient to look at this little monster |
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Oh wow, an installer! Brilliant! :D That seems so silly, but I won't bother you :) |
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"I won't bother you.:)" I love how people end a wise crack with that or "But i'll stop now", as if it somehow absolves them from what they've just done. But I'll stop now. ;) |
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Do the MAV people have working OpenGL drivers installed? |
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Works fine here, BTW (~740 FPS). |
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a demo for vivigl?? and sdk for beta tester??? thanks |
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Don't mention beta testers or he'll delay it another year!!! |
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Actually, now that you mention it... - Mong, I don't want to sound like a broken record, but it will be out very soon. (No really I mean it is this time!) I'm like the boy who cried wolf... |
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Ihave the latest Intel drivers which Im pretty sure have the latest opengl stuff |
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I had vbo's in the IO_LoadVGL func(i.e it was calling Entity_compile using compile_Agp) - VividGL_LITE is on sale now. https://secure.shareit.com/shareit/checkout.html?PRODUCT[220934]=1 /\/\ Working link. Not working here of course, but that's a fault of this site.(Standard tags fail on it. If there's a 'secret' way of adding any kinda html link, please let me know.) For now, just cut and paste into your html viewer. shareIT accept cash, wire transfer, credit & debit card across a wide range of currancies. Final Site/Docs to come tomorrow, 5am over here. I'm off to bed. You can read 80% done docs for vivid lite, howver here, which were uploaded a few days ago. http://www.excess.eclipse.co.uk/res/VividDocs.html V1.0 Includes every function mentioned in those docs, plus (Estimate) about 30-50 not covered in those old docs. Despite it not being mentioned in those docs, vivid does have lighting. |
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...Where's the demo? |
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hey well done. Hope it launches fairly smoothly and you get to have some fun :) |
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Not working here of course, but that's a fault of this site. Try linking to the more informative sales page on ShareIt and not directly to the order page. <edit> well it use to be informative but now it's just some vague refund details |
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I would have thought is was your fault for not using a sensible path like ShareIT generates the links automatically, so I'd still say it's a fault of this site. It works fine anywhere else. But thanks for the working version. Html is alien to me.. Cheers Evak. Way too tired for the fun part to start yet tho..;) |
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Hmmm.... I thought it was going to be US$25. I guess I was wrong. |
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Hmmm.... I thought it was going to be US$25. I guess I was wrong. Yep you are, he said it was gonna be Ģ25, and it is. |
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Ant, are you bringing out a version for C++? |
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Cool. I had no idea the pound was so overvalued, but meh. Now wake up and finish the site! I'll be buying this soon :) |
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MAV MAV MAV >.< ive seen other OGL stuff work on this POC though.. man i want this... many uses. Many, many uses. Great work! |
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Well, I don't have CAN$60 right now. I will have to save up more. Will there be a lite version that works in BlitzMax when it comes out, and will we be able to get it free? |
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Cool. I had no idea the pound was so overvalued, but meh. I'm not sure it is. I think the US dollar is just very, very weak. The pound doesn't seem strong against the other currencies I commonly deal in anyway, unless they're coincidentally very strong also. Tis very nice when buying from American businesses though. |
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'funny' though if you buy software in the uk which is american, you end up paying the same price .For example say you bought lightwabve for whatever it costs say 1600 dollars, you would think that if you bought it here in the uk , it would be around half that price, but damn it no, you pay the full price still ie 1600 dollars what a rip off |
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Will there be a lite version that works in BlitzMax when it comes out, and will we be able to get it free? The version out now is a lite version. BlitzMax will also have a lite version. I don't know too much about vividgl3D Pro as yet but there will be from what I understand an upgrade option to people who already have the lite version. |
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Correct, Vivid Lite -> Blitz3D, BlitzMax. (Possibly B+ if enough people ask for it) Vivid Pro -> Bmax, C++, and more. |
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Am I correct in saying that there will only be mesh animation in Pro? |
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How much will Pro cost? That affects whether I will buy lite. |
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Sybixsus: From what mentioned and provided in the documentation: Yes But there seem to be quite some functions missing in the documentation ... at least if it should be usefull for anything ... |
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Both demos hover around 1000fps for me. |
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Syb, for the time being yes. Although vivid lite does support real time vertex deformation(cpu) and there's no restriction on the type of vertex shaders you do, so you could do your own anim. I will be adding md3 support to vivid lite though, including bones..for those not wishing to switch to vivid pro. |
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Slenker, sorry only just saw your question. Pro will be around 50 to 150, depending on the price of similar engines across platforms. It'll be competive in other words. The blitz version will likely be cheaper though, for obvious reasons.(Can't exactly price it higher than bmax!) |
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ah OK thanks, Just wondered if the C++ version will check for input from the mouse and keyboard, coz thats diffiult to do in C++, and is there any sound support? |
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Yes on both counts. Vivid pro will basically let you code with extreme ease in C++, you'd only have to learn the basic C++ concepts to use it, not any winapi or anything else. Just the vividsdk.(All built around classes.) so you can do things like Texture MyTexture("Test.Bmp") ; create a texture variable called my texture, and load "Test.bmp" into it. |
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Ey, web site! |
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sounds good laddie, so vividpro is more of a GAME engine than just a renderer |
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@Antony (Possibly B+ if enough people ask for it) I would like to see Vivid for B+.. Maybe after B+'s update is released there might be more request for it (although I'ed make a "Back Burner Deal"). L8r, |
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Hey.. sorry about the lack of a website so far, as you can probably tell by my absance, had some net troubles. but I just this second(Touch wood) fixed it and am back on my xp set up..so it can begin. Did you guys get your alpha of cryo script alright? win2k was giving me some verbal.. |
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Yep, I got the cryoscript alpha. Will take some puttering to figure out in the slightest what to do, but I have a lot of time on my hands :) Um... why doesn't the jeep demo in this thread work when I copy and paste the source you have directly into a folder with all the proper includes and stuff? It starts up without problem, but nothing is visible. |
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ShareIT sucks. Ever since VividGL was released I have tried to order it via ShareIT with a number of different credit cards. Each time the payment is declined. This wouldn't be so bad if it didn't take (on average) 4 - 12 hours for the ShareIT guys to verify and fail each order! I don't know what the problem is because I have used (and continue) to use the same credit cards to order other things online without any difficulty. Their emails advise me to contact my bank, but that's a little difficult because my bank is in England and I now live in China. As I said, ShareIT sucks. And it doesn't look like I will be able to buy VividGL - how disappointing! |
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They take cash as well. :) Not sure how you'd go about paying with cash, never had any to experiment with. Pickle, due to an undocumented edition. There's a new function(in your version) called Render_BlendMode() it sets how 2d blends with the background. Modes range from 0 (Disabled) to 6. BlendMode 2 should work for the motion blur. I'm working on some new demos with mblur. |
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Ant, why don't you sign up for a paypal account for people who don't like ShareIt? You only need a debit card. |
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Sybixsus, I second that! I've never had a problem with paypal. You still want my money, don't you Antony? Because I sure do want VividGL. |
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(Clint eastwood)Want's got nothing to do with it. I don't have a debit card. They reserve them for people who don't owe them money. fashists... I'm looking into other options, no idea what'll come of it though. |
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Thats too bad. Well, Antony, I still have some English money stashed away in a drawer somewhere so I think the easiest option (for me) would be for you to come to Rizhao, Shandong Province, China and I'll give you the cash. I'll also throw in a free dinner of noodles and chinese dumplings and introduce you to some young, lovely Chinese ladies to sweeten the deal. ;) Yikes, I sound like a pimp! |
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For a chinaman living china, you sure have a english sounding e-mail addy. :) But i've always wanted to go china, you pay for my flight, the hotel room, and one of those chinese hookers I hear so much about, and it's a deal. |
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What is the minimum requirement? I have a Geforce4 Ti 4200, and all I get is a MAV. Yes, no shader 2.0. Don't you *still* have no fallback or anything?!? |
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I don't have a debit card. They reserve them for people who don't owe them money. Well open an account with the Halifax. Their bank card is automatically a debit card ( ie: they can't give you an account without giving you a debit card. ) Heck maybe you can sign up for PayPal ( or NoChex ) without a debit card, maybe you can just enter bank account details. Just seems a shame when people like LeMort can't pay and want to. |
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Oh I do plan on getting a credit card or debit card once I've sold a few more copies of vivid. I need to get mgs3 on import very soon, can't think of any shop to get a modded ps2/mgs3.. so it'll be pretty soon. then i'll sort out another option. only one though..don't want to deal with mulitple accounts..too much hassle. |
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I've tried to order VividGL using a different credit card but it really is my last attempt. If it still doesn't work for me then could you let me know when you sort out some alternative payment method, please? By the way, I never said I was Chinese - I just live here at the moment. I'm a yorkshire man, born and bred! |
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Ahem, Antony? Would you mind answering to me? |
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Hey ant, Sorry to post this here it's just that I'm having email problems at the moment. I can receive emails but not send them. It's getting annoying. Can you send us the url of the vivid forum or set us up an account? |
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I'll answer both your questions after I watch smallville. Nothing comes before superman...;) |
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Kor, it should run on your pc, gpu. What drivers are you running, os etc. Have you tried installing new drivers? I have the very latest, (off guru3d.com) The demo uses vbos, which require 55+ nvidia drivers, i.e not a lot of older cards support it. but you can also use vertex arrays or static agp for older cards. And there is a function to determine if the card supports vbos (glSupportsVertexObjects()) - Amon, still havn't set it up yet. I'll e-mail you (and the rest) once it's done. I lost the url to the other one, so I have to redo it.. that offer for a php one on your webspace still standing? seems alot better than proboards stuff(some custom thing..really basic) |
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Antony: could u get a proper page up for this engine? im super intrested but with out a professional page and some screenshots/demos I dont want to take the plunge. |
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@Antony - take a look at this : http://www.codercorner.com/Flexporter.htm It might save you a bunch of time writing a 3DSMax exporter, umm, 'cos that's what it is - a kind of all-purpose way to get info out of Max and into <whatever> engine, and its very full featured. Oh, and its free :) |
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Ckob, it's coming soon. Just been having too much fun writing plugins and extras for vivid. Just wrote an entirely new 3d powered font engine, entirely in vivid it's self. That's a nice feeling.. (Update 2 guys, in case you're wondering.) Skitchy, Thanks. Just downloaded it and it seems EXACTLY the kinda thing I was hoping for. Makes it almost as simple as a milkshape exporter now. Barring any unforeseen mishaps...expect a max exporter in update 2. |
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Is the documentation finished? |
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Practically finished(more so than the public ones you've seen). I'm offering e-mail tech support to all users in the mean time, so no one is suffering as a result(afaik). if anyone needs a question answered, the answer is only one e-mail away. (for owners only..) |
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ok so I'll wait until it is finished as I use it as base to decide if I buy or not. |
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Um, I emailed you a few days ago at antony at excess.eclipse.co.uk Still haven't got a response. Should I resend, or is it the wrong address? |
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Hm, I asked you about 15 posts up if you got my last e-mail and you said yes. That's the last time I heard from you. Resend and i'll take a look. Use > TechSupport at Excess.eclipse.co.uk, so it goes into the right inbox. |
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Just checked, I did get two e-mails from you, pocomail classified them as 'junk mail', so I never saw them. The only reason I noticed is cos it showed the one you just sent as incoming...but then didn't appear in the main window... Time to get a proper e-mail client.. |
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oh, I just said it's sent. Thanks :) That makes this post even less useful. |
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Might be an idea to move all these converations to a dedicated Vivid forum? You can set one up for free at many places, such as http://www.proboards.com/index.html |
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A cunning plan, baldrick. Picklesworth, just replied, lemme know if it gets there.(Can't see why not ;p) |
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this is the longest non-Alien-Breed-Remake thread I've seen |
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Rob ghost wrote it you see. |
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Web... Site... Please! Really, what's taking it so long? |
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Well to be honest, it's a lot more fun writing update 2 then it is writing a website. (Even if the website is 90% finished) But the site will be online this week, pretty much vital, so no intention of 'forgetting' it. |
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Well to be honest, it's a lot more fun writing update 2 then it is writing a website. (Even if the website is 90% finished) But the site will be online this week, pretty much vital, so no intention of 'forgetting' it. |
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there are a couple diffrent companies that would make your site for your, why not contract it out just so you have something professional up to show your product? |
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Money, money, money. In a poor man's world.. Besides, I'm working with templates here, it will look professional. Enough. |
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How is the Milkshape exporter supposed to work ? because I put the dll in the Milkshape folder and when I run the program nothing about Vivid format appear in the export file options. |
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Which version of milkshape are you running? It definitely works, I used milshape to convert psionics models into vgl from .3ds(Included in the demos) |
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What's up with the 'userlib not found' message? |
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.Dll not found. |
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Come on, bring on some proper user support, eh? :p Explain possible solutions like I was a demented old grandma. |
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I really don't know, sorry. All the .dlls *my code* depends on is included in the demo, and I threw in the vc runtimes to be sure. But, since these problems seem to have begun since I switched to vc2005. i've switched back to VC6++ lately. update 2's texture engine will be compiled in it..i'll release some new demos then, hopefully putting an end to it. It *is* a rare occurance, one I cannot emulate on either of my setups(win2k/xp/xp-sp2)- |
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Perhaps it has to do with the fact that .NET 2.0 Framework is connected to VS 2005 ... Think I read somewhere that it isn't going to be non-2k kernel compatible. => win 2k, XP or 2k3 server only |
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I've thought about that..I do have .net installed on them all so it's a possibility certaintly. Can anyone confirm the demo running on a NON .net enabled machine? |
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I did not mean that it needs .NET But the compiler that is brought with .NET Framework is not pre 2k kernel compatible as Microsoft has stoped the support for Win9x and WinME |
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Well my point is i use 2005(Aurorafx.dll) so there's a chance i've set something or done something that is making it depend on a .dll/runtime not found on most set-ups, perhaps something in .net. Back to vc6++ Now though.. it's definitely a .dll missing, no question there..it's pinpointing the dependency that is proving trouble.(Considering I can't recreate the problem) --- Edit- I misread. That's a good point, if 2005 .exes/.dlls are not compatible with pre win2k machines, the .dll attach process call would fail, so when vivid tries to init the texture system, it can't..hence blitz returning ".dll not found"... So can anyone on win98se machine confirm that please? |
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My machine has got XP on it, so that couldn't be the problem in my case. |
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Ah nuts... Don't suppose you *don't* have .net installed? Come on, make my life easier please...;) |
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Sorry man, I have no clue. *ahem* Guess I don't have it installed since I don't even know what you're talking about. |
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Heh, a good guess. I guess. But some apps may auto-install it, and I believe it comes as standard if you're on xp sp2? |
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Hmm, just updated as a matter of fact. Hold on, I'll test again. |
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Nah, still no userlib found. :/ |
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Oh well, thanks for trying anyway. I'll re-release these demos with it all compiled in VC6++ when I release update 2, so still hope.. |
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I get the same error at home on my xp machine. Running NT Filemon the log says that the vivid-demo tries to load Zlib.dll and texture.dll which it can't find. Try NT Filemon, it's an awesome tool, and freeware. You find it here--> www.sysinternals.com |
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Ah, I do use those, (Well texture .dll I don't. Must be some legacy code in there) I think it may be the zlib.dll, as quite a few coders around here use that(Not too mention a bunch of apps), so it would defintely explain the hit and miss nature of the problem. Thanks. Will upload those two .dlls and see if helps any. |
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http://www.gzip.org/zlib/zlib121-dll.zip Havn't reset up my ftp yet, so no texture .dll or similar. But in the mean-time, those having trouble might solve their problems by placng zlib.dll(Above official link) in the same folder as the app. I'll recompile some new demos tonight..there's nine others in the sdk not shown yet. |
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I still get the "user lib not found" error. |
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Sorry because I didnīt answer before now.I use Milkshape 1.71 and I put the exporter dll in the folder but I donīt find anything about Vivid file format in Milkshape(export file). |
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me too. i still get the "user lib not found" error. |
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Oh, if you forget antony, you may want to turn down how much the camera moves with arrow key presses in example 9. I added .0 before each one and it works well. As it was, the terrain may as well have been a sprite. |
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Yep, although that's entirely dependent on set up. slower machines won't update as fast, so will probably be fine as is. Btw, you can make terrains as big as you need. The first two pars control how big each segment is (Each segment is a max of two polys. although in most cases segments will be optimized down to 0 polys. (I.e on flatish areas). I.e terrain_Create(50,50,200,200) would make a terrain 5000x5000 units big. (You can run it through the oct-tree too. good if you're low down on the terrain, as you can cull 40-60% of the scene per frame, depending on viewpoint.) |