Mesh Trust / Snap the Pac 3D

Community Forums/Showcase/Mesh Trust / Snap the Pac 3D

Blitzblaster(Posted 2004) [#1]
Hi @ all !

At the moment i create a PacMan-Clone in 3D. The other projects are frozen. I don`t now what i kind of camera position in the game is better. I love both cam positions, hmm. Here we are:


and



jfk EO-11110(Posted 2004) [#2]
Nice start, tho the second camera perspective is almost the same as the original. Anyway, IF you use the 2nd, then use bigger textures, so they don't tile so obviously. And maybe the screen design needs more contrast. Other than that - nice work!


Steve C ™(Posted 2004) [#3]
Give the user a choice of cam positions? :)
Looking nice anyway.


wizzlefish(Posted 2004) [#4]
I agree with Steve.


Blitzblaster(Posted 2004) [#5]
@ jfk: Yes it is, the textures in the 2nd cam position are i bit small, this comes automatic with the high position of the cam.

@ Steve C: 2 cameras positions would be to be sure pretty, but I must go letting myself that again through the head.


Blitzblaster(Posted 2004) [#6]
here is a new screenshot from my project:

and here is the first alpha version:

http://www.blitzblaster.de/mesh_trust_alpha1.zip




Blitzblaster(Posted 2004) [#7]
today i have a little update. The tourch sfx is better and now you can play with joypad or joystick (analog or digital).

http://www.blitzblaster.de/mesh_trust_alpha2.zip

Regards Blitzblaster


TomToad(Posted 2004) [#8]
I get a memory access violation.


Blitzblaster(Posted 2004) [#9]
@ TomToad: Oops, now you can download it. Sorry !