nSprite 1.4.0 & nSprite Pro 2.1.0 Released!
Community Forums/Showcase/nSprite 1.4.0 & nSprite Pro 2.1.0 Released!
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What's new? nSprite Pro 2.1.0 -Fixed a bug that displayed a small black dot in the corner of the screen -Added nS_Viewport (which mimics Blitz' Viewport's behavior) and nS_Origin (a command to change the origin) -Added nS_DrawImageRect command (same as DrawImageRect) -Added a bunch of nS_Auto* commands (such as nS_AutoMidHandle) to be able to set default settings -Added the nS_ClsColor command (to mimic Blitz' ClsColor) -nS_CreateImage no longer creates a base image (which induced several small bugs with custom images) -Replaced nS_SpriteBuffer with nS_ImageBuffer, which was indeed confusing, you can still use it but it will fill your debuglog -Fixed a small scaling bug which flashes distorted image once in a while -Made a new command; nS_ConvertImageToSprite() that creates an nSprite from a standard Blitz image -New command nS_SwitchLight to switch light, or to set them ON or OFF -Added an nS_AmbientLight command to be able to set a default light level -Added nS_AddCollisionSphere and nS_AddCollisionPolyPoint to increase readability over nS_CreateCollision() -You can now specify an order for the children in nS_ImageAddChild, so that is can be drawn before the actual parent -With the new nS_SetAnimTween function, you can set animation frame tweening, giving you more control over your frame rate -You can now draw the sprites in a 3D world, using all the features of nSprite Pro sprites (mainly animations and control functions) -Created a new Events Handling System module, which gives you access to Events objects and Timer objects, giving you more control over your game nSprite 1.4.0 -Fixed a small bug in nS_FreeImage -Fixed a bug that displayed a small black dot in the corner of the screen -Added nS_Viewport (which mimics Blitz' Viewport's behavior) and nS_Origin (a command to change the origin) -Added nS_DrawImageRect command (same as DrawImageRect) -Added a bunch of nS_Auto* commands (such as nS_AutoMidHandle) to be able to set default settings -Added the nS_ClsColor command (to mimic Blitz' ClsColor) -nS_CreateImage no longer creates a base image (which induced several small bugs with custom images) -Replaced nS_SpriteBuffer with nS_ImageBuffer, which was indeed confusing, you can still use it but it will fill your debuglog -Fixed a small scaling bug which flashes distorted image once in a while See my signature to get it! |
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good job! |
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Fantastic tool! Used version 1.2 for my Poker demo. I'll be upgrading to the full version very soon. At $10 it's a complete steal! |
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I may be putting this to use in a small game I want to make (sortof a Metal Slug rip-off, since I love the style that the game has). If I get anywhere signifigant, I'll obviously buy it (the price is very good, I actually wouldn't mind paying $15 for the Pro version). |
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Soo... how do I buy this? If I were so inclined? Which is entirely possible... |
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Oops. Just noticed that the links in my sig are the ones on blitz coder. Changed them. |
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Purchased. Sight unseen. :) |