New qoob Screenshot

Community Forums/Showcase/New qoob Screenshot

Boiled Sweets(Posted 2004) [#1]
Hi,

some screenshots from the soon to be available qoob v0.7b.

First one shows the yellow door surrounded by timebombs (trust me these are nasty). You can also see the newly designed hud. The the circular metal membrane breathes, you have to see it in motion to fully appreciate it.



Next one shows the green door - but where's the green key?




RifRaf(Posted 2004) [#2]
no pic


jfk EO-11110(Posted 2004) [#3]
how does it breath?


Boiled Sweets(Posted 2004) [#4]
in and out


Boiled Sweets(Posted 2004) [#5]
Added another screenie <BUMP>


jfk EO-11110(Posted 2004) [#6]
>>in and out<<

hehe, - really!?! Well, I meant what method does it use (and don't say "lungs" or something :P ). Animated Mesh? Animated Texture?


Boiled Sweets(Posted 2004) [#7]
I 'ripple' the mesh.

Function gen_ripple_mesh(mesh,speed#,density#,depth#)

	;speed is how fast it ripples
	;density is how fine the effect is (experiment to see how much of the mesh you affect)
	;depth is how much it ripples

	count=MilliSecs()*speed
	For scount=1 To CountSurfaces(mesh)
		surface = GetSurface(mesh,scount)
		numverts=CountVertices(surface)-1
		For i=0 To numverts
			a#=Cos(count+(i*density))*speed
			b#=Sin(count+(i*density))*speed
			c#=-b;Sin(count+(i*density))*speed
			nx#=VertexNX(surface,i)*depth
			ny#=VertexNY(surface,i)*depth
			nz#=VertexNZ(surface,i)*depth			
			x#=VertexX(surface,i)
			y#=VertexY(surface,i)
			z#=VertexZ(surface,i)		
			VertexCoords surface,i,x#+(a*nx),y#+(b*ny),z#+(c*nz)
		Next
	Next
	
End Function



jfk EO-11110(Posted 2004) [#8]
looking good, after seeing the code I can imagine it (aren't we crazy? :))


po(Posted 2004) [#9]
How does it breath in space?


jfk EO-11110(Posted 2004) [#10]
you have a point there :)


Boiled Sweets(Posted 2004) [#11]
It does not 'breathe' using air, it 'breathes' galactic space dust - go figure...


cermit(Posted 2004) [#12]
Nice work Boiled Sweets, looking forward to try it.


Boiled Sweets(Posted 2004) [#13]
New screenie. This shows the red key behind a glass block. You can also see a couple of asteroids and the sun.




ashmantle(Posted 2004) [#14]
That red key looks totally out of place and unbelievable.. the rest looks super though :)


Boiled Sweets(Posted 2004) [#15]
Ashmantle,

the red key is the small red/grey object on the floor behind the glass block. The other redish/orangish object is a asteroid way out in space...


semar(Posted 2004) [#16]
Make that key bigger, or with some light halo, otherwise nobody will find it but you !

Nice pictures by the way.

Sergio.


Boiled Sweets(Posted 2004) [#17]
Well the key does have red particles flying out of it that you cannot see properly here...

You really have to play the game to realise that...

a) its a puzzle game you have to find things...
b) this particular screenie was taken from a level whereby you have a red door one end of a corridor with no obvious key. There is however at the other end of the corridor a glass block and the key is clearly visible behind it. The first puzzle is finding the key, the second is how to get it :-)