3d fighting game engine "BlitzFighter3d" (release)
Community Forums/Showcase/3d fighting game engine "BlitzFighter3d" (release)
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Hi Gang! I finally put together a first releasable version of my 3d fighting game engine. There is still much to do and I hope I can interest someone in or outside the Blitz community to participate. Download: http://www.gravity-music.net/blitzfighter-v0.1.zip BlitzFighter3d Features: -Fully customizable 3d animated fighters, loadable as animated mesh files and with animation definitions loaded from a separate ini-file. Simple format - easy to use. -Predefined behaviors for stardard actions like walking, jumping, blocking, punching (blockable), kicks (non-blockable - can be evaded by jumping). Full customization of collision detection (defined by range within punch/kick animation and distance to opponent) -Fully customizable combo system. Detection of rapid sequences of keystrokes and execution of the appropriate custom animation, together with definition of the combo behavior. -Keyboard control for two players -Two-way range of motion (players always face the opponent and can either approach or retreat) -Selection screen with customizable character-portraits -Example meshes and ini files (The mesh is the Ninja from Psionic's website. It is not optimized for use in a 3d fighting game but suitable for demonstration purposes) To do: -Display of 3D Arenas. -Sounds -3d camera paths -Network play -AI for single player mode How could you help? -I do not have the skills to quickly build 3d arenas. If someone has a suitable arena available I will be able to use it for testing purposes to quickly add the 3d arena feature. -I do not have good sounds available to include in the game. -enemy AI could be based on separate "bot"-like programs, once I get network play to work. and of course, the purpose of an engine is to make content for it. I am glad to assist anybody who likes to create a 3d character. read the readme.txt file for detailed description of the ini-files and how to build custom characters |
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There's no timing, so it runs super-fast on mine :) |
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Forgot the screenshot I used Psionic's ninja as a test character... |
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the timing proble should be easy to fix... I thought the speed setting of the animate command uses timing already... |
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just updated the file with render tweening... |
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