What's missing from the above description is that this map editor is really a key component of the MMORPGCE engine; there is a basic editor with the engine, but it's VERY simple. XML's version is a WYSIWIG editor of virtually all the content currently supported by the engine: water, fixed objects (like buildings, rocks, etc.), trees, AI-objects, player spawn points, and more.
It uses BMPs created on the terrain generator of your choice (height, shadow, and texture maps), depicts those as a 3D world, and then allows you to add the game components for your persistant world game.
Pretty good stuff!
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