3d lightning like test
Community Forums/Showcase/3d lightning like test
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Hey everyone. I've created some code to create lightning, sort of. Involves deforming a mesh in real-time. You can use these function for whatever. Could a get a fps on the code running as it is though, please? Press space bar to get the TRUE fps reading, thanks :) It's better when viewed moving. Remember the below code is simply just to rotate them. The functions do the work of creating and deforming the meshes. Hopefully is useful to someone other than me :) |
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any chance of a screenie ross boi :) |
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Done :) |
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Almost 700 fps at it's highest (gf3 ti 200, p4 1,8). But for a lightning, your effect could do with a retouch. |
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Explain please, i'm open to ideas to improve it :) |
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Most lightnings have forks, and unless it's a longlasting one (like those globes ya' know), it will not move, also normal lightnings usually have more kinks. But you seem to have the base, if you can add forks etc it will be awesome :) |
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I could find the end of a segment and generate a new bolt from that point... Thanks, i'll be back soon :) |
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that looks good for electrical effects. |
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Hey again. I've made this so it now looks like real(ish) lightning. You can use this for whatever you want. |
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Lighnings usually just appear and disapear, they don't build up this way (yes, he can continue complaining for an eternity ;) |
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Yeah, i've got a few things too clean up :) |
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SWEET. Actually I add a EntityBblend l\mesh,3 and I like it more ;) Paolo. |
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awesome mann..... perfect for when i stop time in my game :) |
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very cool!!! :-) |