Underworld Basic water ripples

Community Forums/Showcase/Underworld Basic water ripples

Neochrome(Posted 2004) [#1]
Here is the screenshot of the water FXs (its a cheat!) [a /gallery/view_pic.php?id=340&gallery=&page=1 ]

here is the motion video for it, its on a test bench model so you can download it.

[a http://www.neomancer.co.uk/downloads/projects/underworld/underworld_test_level_clip1.mpg ]


SopiSoft(Posted 2004) [#2]
funny characters walking around in that video...


Neochrome(Posted 2004) [#3]
hehe, its not finished, but the "funny" characters are some orgors, im not very good at making life objects.. so give me some credit for that :) hehe


SopiSoft(Posted 2004) [#4]
no i like em!!!...especially when they look at you when you're close to them....that's cool!


Neochrome(Posted 2004) [#5]
hehe, sweet, actually that was done by using bones...

Tip: name the bones joints and export the model as a *.b3d
use

head = findchild("neckpivot")

and head can be rotated, moved just like a normal entity.

they move move nicer than they do in the vid clip tho.Fraps dont like my system i think :(


skn3(Posted 2004) [#6]
looks impressive :)


Neochrome(Posted 2004) [#7]
cool... thanks, im working towards a DOT3 emulation now, for some items, and the characters. so hopefully those monsters will have some feel to them, Just wish Blitz 3D would do this hardware, cos my Graphics Card supports it :)