Lotus Particle System - v1.0 Release

Community Forums/Showcase/Lotus Particle System - v1.0 Release

N(Posted 2004) [#1]
I declare that version 1.0 of the Lotus Particle System is done. Unfortunately, I'm still a bit lacking in the screenshots regard, but I'll have some up later.

This is purely source code, no executables. You'll need a version of Blitz3D which supports vertex alpha, and maybe a decent (e.g., P3 733mhz, geForce 2, etc.) system, but I don't know about that.

Anyhow, download here.

I'll get screenshots up later when I have the time, but at the moment I don't think the examples really show off anything special.

This system is open source, but you should read the license to make sure you understand what you're 'agreeing' to if and when you use this system. If you have any questions regarding the legality of something, contact me privately.

Main advantages to this system:
Simple to set up and use. (In my opinion)
Scriptable effects
Spline paths
Half-decent particle sorting ;)

Anyhow, have fun. Or whatever.


Ross C(Posted 2004) [#2]
Pretty good work :) I love the sparks man, cool stuff.

Means i need to get my ass in gear again... sigh


Rob(Posted 2004) [#3]
Lovely stuff, very close to particle candy!


GfK(Posted 2004) [#4]
Not bad at all - the fountain demo struggles at 12FPS tho. Any ideas why? It doesn't seem to be doing that much.


Dreamora(Posted 2004) [#5]
might be the SingleSurface problem: are you going to near to the particles? if they become to large in the view space the FPS break totally ...


GfK(Posted 2004) [#6]
might be the SingleSurface problem: are you going to near to the particles?
No. You can only rotate the camera - can't move it.


Perturbatio(Posted 2004) [#7]
I get about 460fps with the fountain demo.
No. You can only rotate the camera - can't move it.

You can move the camera, using the cursor keys.
*EDIT*
You're not running with debugmode on are you?


GfK(Posted 2004) [#8]
You can move the camera, using the cursor keys.
So you can. Anyway its still slow.

You're not running with debugmode on are you?
No - it runs at 2-3FPS with debug on.

I dunno, maybe its the water effect it doesn't like...

Oh well.


Dreamora(Posted 2004) [#9]
Little Questions: Is there any possibility to set the amount of particles created every frame? ( especially over the script )


Ross C(Posted 2004) [#10]
Gfk, i get the same problem as you. But, if i turn off debugmode, it runs fine. Very nice effect man, i missed this first time round.


N(Posted 2004) [#11]
Dreamora: Look into the WaitSpan instructions.

GfK: I've got no slowdown, but apparently you and dillpickle do, so I'm looking into it. I'm not sure what's up with it, but I'm working on it.


wmaass(Posted 2004) [#12]
Noel I get it as well with debug mode on.