NIGHTMARE TV - Project + Screenshots

Community Forums/Showcase/NIGHTMARE TV - Project + Screenshots

Mathieu A(Posted 2004) [#1]
Hi !

We are students of a French game design & project management school (SUPINFOGAME). During our last years, we have developed a demo of a game called Nightmare TV.
Our project began in December 2003 and will finish in June 2004. We worked 2 months on pre-production (Game design, Level design, scenario, …) and 6 months on production.
We began our project on Virtools, but we have a poor framerate so we change our engine for Blitz 3D.

Genre:
Nightmare TV is a First Person Infiltration.

Synopsis:
You play a candidate of real TV show who must survive in an hostile environment full of robots. You can hack and control robots.

Level and enemies :
The game takes place in a port.
There are two type of robots:
- Flying robot
- Biped

The Team:
Sylvain AMI - Programmer
Mathieu AUDRAIN - Level Design, Programmer
Christophe DELABROUHE – 3D modeler, Project Manager
Hadrien GRANDRY - 3D modeler, Sound Designer
Thomas JACQUEMIN - Level designer, Scripter
Jean Philippe MOTTIER - Game Designer, Programmer


Engine features :

- Two 3D real time render in the same Frame.
- Avi video in Player Personal Computer
- Real Time Sound FX ( Reverb, Flanger )
- Fast particle System ( Particule Candy )
- Integration of Tokamak ( Physic Entity, Ragdoll)
- Script Engine
- Control robots in First Person View
- IA based on A*
- Motion Blur, Lens Flare, Cubic environment mapping, spherical environment mapping …
- Radiosity Static lightmap ( Gile[s] )

Screenshots (WORK IN PROGRESS) :


























skn3(Posted 2004) [#2]
looks very impressive!


SopiSoft(Posted 2004) [#3]
wow, looks cool!


Gabriel(Posted 2004) [#4]
Looks very cool. Sorta like a mix of Splinter Cell and System Shock 2.

Demo soon?


Mathieu A(Posted 2004) [#5]
we can't plan a demo still the project isn't finished.


IPete2(Posted 2004) [#6]
Wesh wow! Your game/demo is looking very good indeed - excellent work.

I particularly like the lighting - it works so well in your environments.

The boxes physics looks cool too, is that Tokamak in action?

The crane looks like it can do some serious damage too, I gues you can get up to it?


Oh I have a faovur to ask...do you do lessons in Virtools?

I could really do with someone to help me with it, I have 2.5 and 3.0 but I am still struggling with some of the basic knowledge, which seems to be hidden from users.

Please e-mail me if you can help on the Virtools front.

Regards,

IPete2.


Ruz(Posted 2004) [#7]
looking nice so far


GfK(Posted 2004) [#8]
I dunno what to make of this. As screenshots, very nice indeed.

As a game.... the fact that you only have two different types of enemy/robot troubles me. Is that all there's going to be in the full game? If so it will be in danger of becoming very repetitive very quickly.


Mathieu A(Posted 2004) [#9]
Yeah, we have used Tokamak for the physic. We have several physic entity like crate, boxes and can.
Yes, We can use and controle the crane. We have special gameplay with it...

@IPete2
yes, I will email you when I will have time. But I'm not keen of Virtools. I can help you, though ;)
We used the 2.5 version and changed for blitz.

thanks for your compliment :)


Ross C(Posted 2004) [#10]
Looks very nice man. Don't you even have a very small demo? please!

What spec of pc was the above run on?


Mathieu A(Posted 2004) [#11]
NTV is not a full game, we develop a demo which demonstrate some gameplay and level design. Our aim is to make a demo which last 10 min.
If we don't modelise more than two type of robots is because we don't have enough time. Officially, we have only 2 days per weeks to work on this project during 5 month. It's few and we have to respect planning.

We can't upload a demo still we don't have the permission of our school. I'm sorry for that! :(

It runs on a Athlon 1.33Ghz, Geforce 4 and 512 Mo


Ross C(Posted 2004) [#12]
That's cool :) Look good anyways.

GeForce 4 MX, or Ti?


Mathieu A(Posted 2004) [#13]
Geforce 4 Ti 4200 ;)


Ross C(Posted 2004) [#14]
Ah, not a bad frame rate, for the look of the game :)


Red(Posted 2004) [#15]
Cool Wesh, ravi de te revoir.
Vous bossez comme des ouff ds cette école. :)


*(Posted 2004) [#16]
The idea reminds me a bit of Smash TV


Foppy(Posted 2004) [#17]
Smash TV, and the movie "The Running Man" :).

The pictures have lots of atmosphere. I liked the game "Terminator Future Shock" for it's cold blooded robots, this look a bit like that game, only better. :)


Jeremy Alessi(Posted 2004) [#18]
Looks very nice. Good atmosphere!