Image Packer / SpriteMaster Pro / ImageMaster

Community Forums/Showcase/Image Packer / SpriteMaster Pro / ImageMaster

EOF(Posted 2004) [#1]
============
Image Packer
============

Lots of changes/tweaks/bug fixes to Image Packer.
Help docs are now in place. These are accessible via a separate HTML view window.
There is a new 'Fit image to frames' option in the animation options. This allows the image to be scaled so that it fits in nicely with the frame ranges.

================
SpriteMaster Pro
================

Tons of changes to SpriteMaster.
Now called SpriteMaster Pro.
Total of 34 commands/functions to play with.

Some highlights:
* Collision checks with SpritesOverlap()
* Grab sprites/images/textures from a pack
* Sprite 'Text' commands
* A little faster and cleaner than before
* More flexible

SpriteMaster uses might want to read up on the changes

===========
ImageMaster
===========

The 2D version of SpriteMaster Pro.
For extracting standard 2d (animated) images from packs created with Image Packer.

See link in signature for more details.


Trixx(Posted 2004) [#2]
Excellent work Syntax...
And Image Packer is such a handy tool... Thank you !


Beaker(Posted 2004) [#3]
Nice stuff as usual.

If you want a forum on the player factory forums then let me know (e-mail).


Dragon57(Posted 2004) [#4]
Great stuff, many thanks.


R0B0T0(Posted 2004) [#5]
Thanks Syntax, great tools. Things are looking good for 2d in 3d lately.

Just a small note, you need to rename "pack 1.png" to "testpack.png" in 'smPro - SpeedTest.bb'


EOF(Posted 2004) [#6]
Roboto,
Thankyou. Fixed

Robin,
Kind offer. Will email you.

All,
There might be a few other bugs knocking around. So much as changed it's hard to keep track <oo>