PaceMaker- Vertex Weighting

Community Forums/Showcase/PaceMaker- Vertex Weighting

Ricky Smith(Posted 2004) [#1]
Vertex assignment and auto/manual vertex weighting now complete.


Select from 1 to 4 bones :



Select Vertex :



Hit 'Assign Selected' to assign selection to selected joints. The weighting values will be individually calculated for each vertex based on distance from the joint and its position in the hierarchy.You can modify the Primary Joint Bias each assignment. This gives you more control over the auto-calculated values without having to set the values manually.



Or just set the weighting values manually :




There is also an 'Assign To Nearest' option that does a pretty good AutoBind. Demo to follow shortly.........


Psionic(Posted 2004) [#2]
Very Cool, Looking forward to the demo m8!!


QuickSilva(Posted 2004) [#3]
Me too :) Still waiting for that demo. Maybe this weekend do you think?

Jason.


Ricky Smith(Posted 2004) [#4]
Sorry guys - me bad - keep adding stuff - must stop now !
I will get started on documenting the additional features and get new Test version out asap.
I'm really pleased that I have got most of the nitty-gritty stuff done . I will now be able to concentrate on the fun stuff - especially the Walk/Run Generator.
The new version will include Joint Creation/Editing,Auto Skeleton Creation, Vertex Assignment, Auto/Manual Vertex Weighting and an 'Autobind' feature that will give you a head start when skinning your models.


Ross C(Posted 2004) [#5]
Looking and sounding better all the time man. Don't rush the demo out tho ;)


Qcat(Posted 2004) [#6]
Cool sounds good