ShaderView 0.8
Community Forums/Showcase/ShaderView 0.8
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Too lazy to write up a body for this thread, so I'll just quote the readme and then shorten it. ShaderView is a program written for one thing. Viewing Vein .SHADER and .CVS (Compiled Vein Shader) files. When Shader- View loads a .SHADER it compiles it into a (sometimes) smaller .CVS file. This CVS file is then decompiled, or loaded, and the shaders are shown on 5 objects: a cube, sphere, cylinder, sky sphere, and plane (which is only visible in the 'walk around' mode). So, to shorten that description, it loads Vein 'shader' (not really shaders, but I like the name) files, reads them, sticks them on a couple of primitives, and lets you view them. It also spits out a compiled version (*.CVS), just for the purpose of converting CVS back to the normal version, a backup copy that is generated based on what is loaded at the time. No screenshots, sorry. Download If there are any problems, I need to hear about them so I can fix them. There was a memory leak in the last version, so right now I'd like to sort out any problems that are really slowing down the program (besides that it forces use of all 8 texture layers [so that shader swapping is possible]). And if the archive is corrupted, I'm going to shoot myself in the foot. I really hate being on 56k. |
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Noel, very nice! I love the techplate blue 'electric' shimmer - that is cool! The dark green and the blue watery looking ones are okay too. I was getting 130 - 380 fps depending upon which shader I was viewing. IPete2. |
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Interesting. Suprises me quite a bit that you get ~200 fps. I almost expected the forced (because it uses all 8 of the layers...) multipass rendering to slow it down. Apparently not that signifigant. That's good news. I assume you have a fairly good system? |
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Cool demo! The techplate is a very cool looking. On my system, I got around 45-50 with a little jerkiness here and there. The glass thing my fps went up around 170. system specs is below in me sig. |
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There was significant juddering on my machine - Athlon64, 1 gig ram, RadeonPro 9800XT 128megs |
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the horrid Memory Access Violation paid me visit on this one... |
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I have no idea why that would have occurred. |
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This looks great, and I have the whole VEIN thing downloaded, but is there any documentation? because I don't know where to start with all this. |
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Trust me, dillpickle, if I had the documentation all written up it'd be included with all releases (and probably kept up to date, too). At the moment, it'd be a bit of a task to write up the documentation for 200 objects (that's counting types, functions, and global variables). I've considered asking for help, but I don't think anyone wants to go insane doing this. ;) Basically, if you have a question regarding some specific part of Vein, then you can ask me or someone else who knows how to use it (I don't think anyone at the moment). I might use Cod2Doc now, not sure. I did spend about 2 days writing my own little script to make documentation templates (just templates). |