Dead Head

Community Forums/Showcase/Dead Head

N(Posted 2004) [#1]
First of all, the jaw is (obviously) screwed up, not sure if I'll fix it since I just wanted to skin something quickly.

Anyhow, no real anatomy should apply here since I really could care less.

Pictures



Yawn.


poopla(Posted 2004) [#2]
eh eh, nice work m8.


Beaker(Posted 2004) [#3]
Nice work as usual.


N(Posted 2004) [#4]


And the texture



jfk EO-11110(Posted 2004) [#5]
Pretty scary - and nice polycount.


ashmantle(Posted 2004) [#6]
Looks like something bit this poor fella...


Rob(Posted 2004) [#7]
needs teeth visible inside the hole to make it freaky.

try some dark green inside the very dark areas - it's boris vallejo's tip on fleshtones, and might work well.


sec05(Posted 2004) [#8]
doom3


Psionic(Posted 2004) [#9]
Skins looking very cool so far, Any updates????


N(Posted 2004) [#10]
Psionic: Nothing recent, bit preoccupied with Vein...

MegamusZoidus: You forgot "is perdy".

Rob: Agreed. Thanks for the tip, I'll try it.

AshMantle: Aren't you the observative one ;) The bite marks are there for a reason.

jfk: I don't recall mentioning the polygon count, but OK. *puts on a mask and scares jfk*

TEH YAYZ FOR SCARINEZZ.


Ruz(Posted 2004) [#11]
think you need to work on the colour variation little, but the drawing is coming along nice.
lips are really nice


Agamer(Posted 2004) [#12]
Looks good