school_project
Community Forums/Showcase/school_project
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Long time no forum posted here :) Ive been busy at school doing projects, I completed this project just a few day ago: http://invis.free.anonymizer.com/http://www.freewebs.com/cgi008/02.jpg http://invis.free.anonymizer.com/http://www.freewebs.com/cgi008/03.jpg http://invis.free.anonymizer.com/http://www.freewebs.com/cgi008/06.jpg http://invis.free.anonymizer.com/http://www.freewebs.com/cgi008/08.jpg http://invis.free.anonymizer.com/http://www.freewebs.com/cgi008/10.jpg http://invis.free.anonymizer.com/http://www.freewebs.com/cgi008/11.jpg sadly, it wasnt B3D engine, since B3D doesnt support specular maps nor tangeant space normal maps. Which makes me hope that BlitzMax will let us integrate. we had a deadline of 2 months, we had to create everything except the engine. All textures were done by me as well as the level and my partner did some map objects :-/ . |
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Pretty! :) Seriously nice work, TigerZ. N |
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I must say, its all very dark... |
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Looks like you've been playing the Doom demo!! :) Nice work |
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Nah, not dark, moody ;) Seriously, though, I think a lot of level designers make it dark to hide their flawed work. This looks like it'd look good fullbright. M |
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whaou ! doom III render ? :) |
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I can't see anything. |
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TigerZ said: "sadly, it wasnt B3D engine" What is your engine? Virtools, Renderware, ...? I'm very curious! |
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He uses the 'Tenebrae 2' engine, which is a free, soon open source engine. |
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Heh. Yeah, way too dark. Big bright white lights, with glows on them - doing absolutely no good whatsoever. You wanna switch up from those 20watt bulbs, mate. ;) |
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eheh, I did try to achieve the scary, 'sombre' style depicted in doom, its my first map also, so hopefully ill get better in the future. and yep, sopisoft is right, i used tenebrae2 engine, but it is still an engine after all, we were pretty much limited with what we could do with it. |
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great stuff. |