FreeImage v1.30 (Blitz3D and Blitz+ Support)

Community Forums/Showcase/FreeImage v1.30 (Blitz3D and Blitz+ Support)

Snarty(Posted 2004) [#1]
Hi all,

As the topic states, FreeImage now includes support for Blitz3D v1.85 and above, and Blitz+ v1.37 and above.

FreeImage v1.30


Snarty(Posted 2004) [#2]
ooops, the decl file for Clipboard is shafted. If you have problems, you need to rename the decl entry:

.lib "data\clipb.dll"
to
.lib "data\clipboard.dll"

I've uploaded the fix, but for those who have already downloaded, thats all you need to change.


Ross C(Posted 2004) [#3]
Thanks Snarty :)


QuickSilva(Posted 2004) [#4]
Phew, that was quick :) Thanks.

Jason.


jfk EO-11110(Posted 2004) [#5]
kewl, thanks a lot!


Snarty(Posted 2004) [#6]
No prob chaps, hope you find it useful. :)


JoeGr(Posted 2004) [#7]
Many thanks Snarty, especially for the Blitz3D support. Very useful.


R0B0T0(Posted 2004) [#8]
Thanks for adding Blitz3d, now I can finally put this to good use.

Great stuff!


poopla(Posted 2004) [#9]
I'm getting all sort of errors with this. Userlib not found, type field not found etc etc.


Snarty(Posted 2004) [#10]
make sure all the decl files are in the UserLib directory. (Route directory for your Blitz version)


Genexi2(Posted 2004) [#11]
now includes support for Blitz3D v1.85 and above


*Eye starts twitching*

GIMMY DA UPDATE! (j\k)



Anyway, thx for addin' B3d support, saved me the trouble of havin' to do that myself. ;)


poopla(Posted 2004) [#12]
Snarty, they are in the userlibs folder.


Snarty(Posted 2004) [#13]
Not entirely sure then, which Blitz version, and which Blitz compiler?

FYI: Example.bb is for B+ only, the other is for B3D only.


Snarty(Posted 2004) [#14]
Just to let you know, I've spent today coding a Blitz MNG (Multiple Network Graphics) loader. So, expect this to appear in the next FreeImage userlib. It will be limited at first as to what complexity of MNG it can load, but it will handle the type saved by the majority of animation software.

When including in the FreeImage lib, just use FI_LoadAnim() to load an anim image. You will have the usual option to maintain properties in an ImageList type.

More soon..