Lunch time coding...
Community Forums/Showcase/Lunch time coding...
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Graphics3D 640,480,0,2 size=128 mesh=CreateTerrain(size) PositionEntity mesh,-size/2,0,-size/2 TerrainShading mesh,True EntityShininess mesh,1 ScaleEntity mesh,1,50,1 TerrainDetail mesh,10000 camera=CreateCamera() light=CreateLight(2) PositionEntity light,2000,2000,-100 pivot=CreatePivot() MoveEntity camera,0,size,-size EntityParent camera,pivot PointEntity camera,pivot hsize=size/2 offset#=0 frequency#=0.6 speed#=10 Repeat TurnEntity pivot,0,1,0 For x=0 To (size/2)-1 For y=0 To (size/2)-1 i=((size/2)-(Sqr((x*x)+(y*y))))*7 h#=(Sin((i*frequency)+offset)/2)+.5 ModifyTerrain mesh,x+hsize,y+hsize,h ModifyTerrain mesh,hsize-x,y+hsize,h ModifyTerrain mesh,x+hsize,hsize-y,h ModifyTerrain mesh,hsize-x,hsize-y,h Next Next offset=offset+speed UpdateWorld RenderWorld Flip Until KeyHit(1) |
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Look at it when i get home. Lunch time is when i get ALOT of stuff done :) Pity i only get 2 per week :) |
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Nice effect :) |
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Nice terrain effect, I remember see'in a similar effect done by creatin' a mesh instead and applyin' basically the same thing....aside from the the fact the mesh wasnt solid like your terrain there. |
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Any chance of adding this as an option in Droplet 3 ? (Just kidding !) Nice as this was (quite impressive in its own way) I do hope that this isn't an example of your 'changed priorities'. The fact that I haven't yet achieved great things in BB even though I have Droplet to speed up my development just shows what an important contribution talented guys like yourself are making. If we all had to build our own tools as well as our games some of us would get very little done. Thanks Rob |
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I hardly think a couple dozen line demo indicates "changed priorities." |
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http://members.cox.net/notatspublic/WCRelease.rar I did WaveCandy a few years ago |