Many thanks, all.
Dock- Yup, score acquisition is pretty much the point of the single player mode. I'm drafting up some additional modes for inclusion in what will probably be version 3.
The multiplayer/network mode is more akin to the rules of the Tron-bike games, as it's round-based, with rounds being won on a last-man-standing (last-dragon-chasing?) affair. In these modes, food acquisition affects only your size, assisting you in the vanquish of opponents.
There's a few other odds and ends to do as well. The network stuff is all UDP and pretty robust, although I need to put in some keep-alive stuff in the chat-room, just to check the clients haven't crashed. Also hoping to include a game browser, probably before version 3. Though I'm uncertain which port to use as the browser one. The game can host on whatever port you want, but that makes browsing a little more difficult, as the chat-room presence broadcast will probably need to be a fixed port.
Finally, I need to get it to disable mouse acceleration and restore it upon exit to whatever it was set to when it was started (tried it quickly, can't make head nor tail of how to use the SPI_GETMOUSE part of the SystemParametersInfo function of user32.dll).
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