Single Surface Particle System test

Community Forums/Showcase/Single Surface Particle System test

N(Posted 2004) [#1]
500kb. Hopefully that's not too big, heh...

http://s87776868.onlinehome.us/stuff/SSPart-test.zip

Source code and a TXT explaining my ideas are included.
Thanks to Ross C for helping me with this. I can reduce this to one pivot if neccessary, but I don't think it's doing any harm at the moment.


Ross C(Posted 2004) [#2]
Looks cool Noel and runs pretty fast :). How do i increase the particle count?

Oh, and i love that fire texture :)


Doggie(Posted 2004) [#3]
Goodness Gracious! Great Balls of Fire!

Somehow I felt obligated to say that.


N(Posted 2004) [#4]
Ross: Change "If F = 6" to some lesser number (or greater if you want less particles).

I've already attached a new particle system to Vein that uses this same concept- except one pivot per particle (and now I have an idea to reduce it to one pivot per emitter, I'll see how that goes).

Doggie: I take it that you tried to catch the ball? There's a first aid kit in the bathroom.

Edit: The new source code is uploaded at the usual places ( http://s87776868.onlinehome.us/vein/vein-src.tar and http://s87776868.onlinehome.us/vein/vein-src.zip ). It includes the new particle system under c_SSPart.bb and h_SSPart.bb. I haven't tried the sincle-pivot idea yet- I'll either edit this post or reply depending on what happens.

And a screenshot of it in-game:


Edit 2: It now uses one pivot per emitter. Source code is updated, links are above, obviously.