new pics

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Ruz(Posted 2004) [#1]
Just thought I would finally post a litle progress on my little demo. Nothing much to report , just added a few new textures.
Shame I can't get the framerate any higher then 38fps though.
Got the player shadow in too,thanks to robs flex code and the big lightmap was done in max using luminaire plugin



Some of the lighmaps/textures are missing in these shots, after my hard drive crash last year I haven't had chance to update


Clique(Posted 2004) [#2]
hey thats not bad. good job


Ruz(Posted 2004) [#3]
Cheers Nezmix.
of course I will taking out stitich at some point. Don 't know how he got in there.


Clique(Posted 2004) [#4]
lol no prob, hey have u read my post, if u did and ur interested just reply to it


Kuron(Posted 2004) [#5]
Looks just like Stitch. Great job!


Ruz(Posted 2004) [#6]
Thanks .Did that model for my interview at blitz games.
shame I can't use it really.
The main character, 'Pearman' is in serious need of a redesign


Ross C(Posted 2004) [#7]
Looks very nice man :D Might be the big lightmap thats killing it. Any demo ?


Ruz(Posted 2004) [#8]
Cheers Ross
If I get some spare time this week i will try get the dl sorted out. You can collect diamonds right now but not much else apart from wander around.You can bounce on balls to do a jump, but I have only one ball in the map right now.

I have to sort out that fps limiting code too.


scribbla(Posted 2004) [#9]
excellent stuff
im trying to do trees
any tips on how to get a low poly decent tree


IPete2(Posted 2004) [#10]
Treemagic Pro.

:)

IPete2.


Ruz(Posted 2004) [#11]
Tiler , you could go treemagic route ir make your own.
Basically you just have to make a low poly trunk, then flat planes alpha mapped or masked for the leaves.
Keep adjusting the number of planes unntil your fps is acceptable


scribbla(Posted 2004) [#12]
thanks guys i will take a look at treemagic and the alpha mapping


Caff(Posted 2004) [#13]
Looking good Ruz :)


Ruz(Posted 2004) [#14]
Cheers Caff
The more I think about it the more I think i will extract the buildings and make a terrain based village instead. This is just too 'blocky '
Looks a tad boring too