3d GUI

Community Forums/Showcase/3d GUI

Jeppe Nielsen(Posted 2004) [#1]
Just showing a screenshot from a GUI that I am creating:




CyberHeater(Posted 2004) [#2]
Looking good. Will this get released to the blitz community?


darklordz(Posted 2004) [#3]
Did u use my code and was it helpfull, i have tons of this stuff...


jfk EO-11110(Posted 2004) [#4]
Looks very promising again. Tell me, will this GUI support things like diffrent Panel-wipe-in and -out Effects? Things like rotate in, explode, fade etc? That would be very nice.

BTW I got a 3D Disk-Explorer somewhere, let me know if you want to implement it in a Fileselector.


Pepsi(Posted 2004) [#5]
Hi Jeppe, have you ever made an AlphaGUI update with left-align text capabilities like for the text box yet? Just curious.. thanks.


Jeppe Nielsen(Posted 2004) [#6]
@CyberHeater,
I am not sure yet :)

@darklordz,
I havn´t used any of your code.

@jfk,
Thanks, I am planning to have those kind of effects in :)

@Todd Riggins
No I havn´t :), I havn´t updated that library in months.

Currently all gadgets can be positioned/scaled/rotated with children gadgets. You can even have a textbox rotating while typing in text :)
Gadgets can have different textures/appearance, depending on their state (ie over/down/up/active etc.)
There will both be support for mouse and keyboard. So you can create arcade like menus, as well as mouse driven editors.
Gadgets are created the following way:

If we want to create a window:
gadget=GadgetNew( window )

Then you can position/rotate/scale it afterwards, just like blitz entities.


gameproducer(Posted 2004) [#7]
Verry nice.