Jimmy Blocks

Community Forums/Showcase/Jimmy Blocks

coffeedotbean(Posted 2004) [#1]

Jimmy Blox (formaly Mazy and formaly Slide'Em) Demo is avaliable, its the same as the Slide'Em demo except for added music and an extra tileset some new graphics and a few bug fixes.

This IS the finished game, all code is done (unless bugs are found) music is in.

Click here for Demo (1MB)
Click here to visit the web site

All comments welcome, does the website have enough info etc?

I posted this demo on my colleges intranet and got some good feedback from female tutors, I guess it's a bit of a girls game ;)




GfK(Posted 2004) [#2]
none of the above links work...


coffeedotbean(Posted 2004) [#3]
Both work for me???


GfK(Posted 2004) [#4]
All I can tell you is that they don't work here - http://www.jimmyblox.ukgamers.net/ doesn't exist.

Anyone else?


Jeremy Alessi(Posted 2004) [#5]
Works here.


GfK(Posted 2004) [#6]
Weird. Still got 404's here.


coffeedotbean(Posted 2004) [#7]
try

http://www.jimmyblox.ukgamers.net/index.htm


Al Mackey(Posted 2004) [#8]
works for me too


jfk EO-11110(Posted 2004) [#9]
GfK: maybe try this:

http://anonymouse.ws/cgi-bin/anon-www_de.cgi/http://www.jimmyblox.ukgamers.net/


coffeedotbean(Posted 2004) [#10]
Gfk did you get it working??


GfK(Posted 2004) [#11]
Forgot all about it tbh!

The site works now tho - I'll look.


GfK(Posted 2004) [#12]
not bad at all - my only gripe would be the way it looks. On the demo levels (well, the first 4 at least), there's a lot of redundant space around the outside of the level, and it looks a bit repetitive.

I'd also add some sort of subtle background imagery behind the bits where the player can walk.

My honest opinion is that the screenshot above doesn't encourage people to download it and try it (hence the lack of feedback so far). Its actually pretty good.


coffeedotbean(Posted 2004) [#13]
I'd also add some sort of subtle background imagery behind the bits where the player can walk.

Easily done I can add some extra graphics themes, the ZX is my current fav.

there's a lot of redundant space around the outside of the level, and it looks a bit repetitive.

If there is space on the outsides is to alow the rows to be pushed into the correct positions or to allow the player to move, Its easier to design puzzles with that way. Some of the puzzles have similar shaped rooms 3&4 do as you said but they are different puzzles, some puzzles take place in L shaped and T shaped rooms.

How did you find the 5 puzzles, the first 2 are ment to be realy easy and next two a little more advanced the fifth to realy test the player.

Its actually pretty good

How did you find the music funcky enough 4 ya?