2nd attempt at a human model
Community Forums/Showcase/2nd attempt at a human model
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Constructive critism would be appreciated. The skin is supposed to be low detail and cartoony(ish) Still yet to bone and animate it. |
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hey lookin' good! her breasts seem a bit... off. |
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Not bad. I would say the breasts are a little low and a little too banana shaped/pointy. Arse might have similar issues, hard to tell without her rotating. The proportions of hips/arse to arm thickness isn't right - make arse smaller or arms thicker. Get those right and you are onto a winner. I'm far from an expert modeller, but if you want me to have a tweak I will. Hope this helps. |
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good start. I would pose the arms a bit different to that though. it my cause you problems when you skin/bone it. perhaps the breasts are a bit low down. neck could be shortened a little , though that could be seen as a stylistic thing |
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To me the thighs look way too thin and the neck somewhat long. You might want to try grabbing all vertices from lower neck to mid-pelvis and move them upwards a little to fix the proportions. Right now the entire torso seems to have sunk into the pelvis, also resulting in the long neck. Good value for polys, and overall nice model. |
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Nice start! You just need to make more of them till you get the hang of anatomy. |
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Heh, making a 3d lady is a thankless task, cos everyone has their own idea about the perfect pixel chick. |
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Just put two moons on a twig I say. |
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post a wire. i'm betting that tri count could get you a little more detail. not much tho. overall not bad. some valid comments, but modeling people isn't easy. agree with the arm placement. Da Vinci pose probably better. |
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hhahaa weird that all guys always find the little bugs in a girl's breast lol |
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Yeah, I guess you have to have only perfect breasts because that's all ppl are staring at... 8) |
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it looks good the goggles look a bit high ... lol Mustang ... |
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I've updated it, I'll post a new screeny this evening... made the neck shorter, played with her boobs, and then boned her. Please add school boy humour below. |
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lol |
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I suppose the breasts would look better if she weren't wearing that super tight top.. Make it like clothes usually are, on top of the body instead of that body condom she has now.. The area between her breasts should not sink in like it is now, it should be almost the same height as the breasts.. (bad explaination) I think it looks like a really good start :) |
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The area between her breasts should not sink in like it is now, it should be almost the same height as the breasts.. (bad explaination) That's a very very good point! |
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Update: Still haven't got the bones in quite the right places... but... it's getting there... |
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Looks better , but I think you could lose quite a few polys ans till make it look good.I am thinking of about 750 . |
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Lookin' good. I still think the thighs look like they belong to a person 30 pounds lighter tho'. But from own experience, legs are hard to get to look right from all angles with lo-poly characters. Maybe redistribute some faces from the breasts to the thighs to make for easier shaping. |
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i'm with Ruz. arms look good - efficient. but legs and breasts have quite a lot, imo. i'm thinking you could move some of the tri's to the shoulders and arms to clean them up a bit and still have nice detail on those other spots. give you better balance and improve overall look. also improve the shape with the arms/shoulders in extreme positions (e.g. looking a bit abrupt going from the left breast up to the left shoulder). also agree the goggles seem a tad high. i expect her eyes are at the bottom of the goggles. eyes are basically vertically centered on the head (not including hair), so unless her head is REALLY tall/big and that's not really her hair standing up on top, the eye placement is a bit high. lastly, i think you should consider tweaking the stomach region/pelvis and the buttocks - well, the lower torso. she appears to be "fit", yet her midsection looks undefined. emphasizing the structure (abs, ribcage, etc) would help. her butt also doesn't "flow" into the lower back; looks a bit artificial. i'm looking for structure that ties them together. lots of comments here, but it's an excellent effort. |
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Time to bin it and start again me thinks! |
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I certainly wouldn't bin it - it may not be perfect but a lot of the critisism is over the top - jeez - this is a model for a 3d game not a sculptured work of art ! |
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I agree with Smiff. It looks great, especially for just a second attempt. If you don't like her, send her my way - I wouldn't mind using her in a project or two. The latest version shows much improvement over the original. Keep up the great work! |
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smiff ,thats nonsense, surely he wants it to look good. art is a big as part of the game these days as the programming .none of the criticisms were stinging , just common sense critiques really. dr av i would n't bin it at all,ony needs a few things putting right |
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- shoulders are really tough which is why i took notice. - my first model was asymmetric. i discovered the problem of having legs together when it was too late. in this case, you can move the one leg into a better position by just selecting the verts, setting a pivot point and rotating it all out. a little tweaking and it'll be fine. - i thought the face was fine for that polycount. unless the goggles are integrated... that could be a problem :( but a problem that can be overcome. - knees appear to have plenty of verts. wrists tho could use a couple perhaps. - i UV map after i rig. even with a beautifully sculpted model, there's always some odd deformation that needs tweaking. that can screw up the map. I would definitely NOT "bin it". seems to me like you're progressing just like every other decent 3D modeler out there. getting an overall shape is one milestone. but the tweaks and fixes are always another hurdle. press on, doc. |
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Don't bin it! It's looking excellent now. |
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The best thing you can do is get good reference and look at professional models and see how they have been made. Thats How I learned and now I am rich and famous and all the girls love me.( tongue firmly in cheek) As important as how the model looks, it is how it is constructed so that it animates/deforms well that is equally important. But I think you are doing well so far. |
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Rob, I think your model looks simply amazing! |
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Yeh I love it as well what cup size ave you made her lol |