Question about Gile[s]
Community Forums/Showcase/Question about Gile[s]
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Hi, I haven't downloaded the demo of Giles[s] yet, but I will do soon. It looks great. I was just wondering if, Giles[s], or any other lightmapper, can cast shadow patterns through 2D Sprites onto nearbye objects. For example, I have a lot of trees in one of my outdoor scenes and I want to use Global Illumination. The trunks of the trees are 3D objects - and will of course produce a shadow. But the foliage (leaves and branches etc) are 2D Sprites with a colour mask applied. I would like the foliage to cast shadows onto the ground also. Is this possible? Cheers, RV |
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Hi, You should use the gile[s] forum for all your questions :) But here is the answer: gile[s] does not support Blitz sprites, but if you make the leaves/foliage as flat polygon meshes (or any other kind of mesh) there is no problem with getting them to cast shadows! The reason I don't support sprites, is that there is no standard way of loading them into Blitz, and (depending on your spriteviewmode settings) they don't have a fixed orientation which will make shadows look weird :) There is a screenshot of some trees made by wmaass in the screenshots board on the gile[s] forum. |
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I use giles to cast shadows through my textures so the answer is yes. |