Shadowmap
Community Forums/Showcase/Shadowmap
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In the 3D archives is a shadowmap function. I cannot for the life of me get anything out of it but a completely black map. I'm trying to use it with primitives and I've set the entitypickmode just like it says. Could somebody post a snippet of example code where it actually works? Probably take you two minutes...Thanks. Doggie |
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The sample Shadow which were included in your blitz will probably tell you what you want. It does only support shadowing onto flat shapes though, cuz it makes a cube to act as a shadow, and it actually looks exactly as a shadow. That is for shadowing moving elements. For shadowing levels, etc.., and make lights cast shadows which does not dynamically have to be updated, use a lightmapper (I have a little problem on that area myself) like Gile[s]. |