Crops - House Model

Community Forums/Showcase/Crops - House Model

N(Posted 2003) [#1]
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Last edited 2012


googlemesilly(Posted 2003) [#2]
the top view looks like a cool prison - lol
what's the game going to be about Noel ?
yeah me likes it ! :)


ashmantle(Posted 2003) [#3]
hmm.. make sure you make the bathtub real dirty, cuz then it reminds me of silent hill & the likes :) yeah, me like :)


eBusiness(Posted 2003) [#4]
Hmm, big poly count, probably half of them could easily be spared. You use Maplet?


N(Posted 2003) [#5]
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Last edited 2012


jhocking(Posted 2003) [#6]
2,000 polygons for a house sounds small to me. Remember, we're not talking some little object which only ever takes up a tiny fraction of the screen, we're talking about the entire building the character inhabits. I'm curious at this point what the house will be used for. Will it mostly be scenery as part of a larger landscape or will you spend a lot of time hanging around inside? This makes a big difference as far as appropriate polygon count.


N(Posted 2003) [#7]
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Last edited 2012