QoolEdit v1.0 ( World Builder ) in the Works!!!

Community Forums/Showcase/QoolEdit v1.0 ( World Builder ) in the Works!!!

Kozmi(Posted 2003) [#1]
Hi All...

I just wanted to take the time to drop everyone a little message that Im' currently working on a new World Builder using CSG Geometry primitives. The QoolEdit world builder is being patterned after the Quake 2 editor called Qoole v2.50

It's still in it's early stages at this moment, But alot of work is going to be put into this world editor for the Blitz community here. The world builder ofcourse (unlike the original Qoole editor) will be able to have true color textures and will be able to export to the .b3d & .X file formats. Im' currently working hard on making a very simple GUI that will be easy to pick up on with minimum documentation to be able to get started real quick on building your Blitz3D worlds! Also this World Editor is going to be free to the Blitz3D community as I Believe that everyone here and exspecially the Blitz3D programming language deserves to have a free world building tool available for it without having to shell out big bucks to get one to be able to build your Blitz3D game enviroments!
Im' always open to suggestions and such on future improvments and additions that will make this world editor more useful for the Blitz3D community.. So please dont heisitate on sharing your ideas as this is going to be a tool available to you for your development needs.. I will be posting a link soon for the upcoming demo version of QoolEdit v1.0

P.S. A many thanks goes out to Mark Sibly & the Blitz community for all that they have to offer others in there ever going work on developing games with Blitz3D & BlitzPlus. Thank's a million guys, And I hope you appreciate the work Im' going to put into this for everybody here... Im' sure that everyone will be happy when it's finished though..


John-Robin(Posted 2003) [#2]
Hi there,

That sounds like a wonderful plan! It would be great to be able to set attributes of objects as well; for example define objects as passable or not, or perhaps even attach motion paths to that.

Looking forward to this, good luck!

John-Robin


Kozmi(Posted 2003) [#3]
Thanks for the kind comment John, And I will get some screenshots up on this forum real soon for everyone to see how the development is coming along!


semar(Posted 2003) [#4]
Hi DoctorWho_3DGX,
first of all, good luck and keep on the *good* work.

May I anticipate a feature request ? If so, then please make your 3D world editor in a way which allows the possibility to use a 2D rendering (lines) to build up walls and rooms - that is, like you see the level from above, and you go through the ceiling.

I mean, a squared room should be build by drawing 4 lines with a mouse, and hey presto, you have a squared room.

Of course, then there should be, as well, the possibility to change any aspect of that room, but I would like to focus on this precise feature, if you get what I mean.

That said, I wish you a nice time and I'm looking forward to QoolEdit.

Sergio.


ford escort(Posted 2003) [#5]
Quoole is my favourite level designer,I hope you'll succeed in this project :)


Kozmi(Posted 2003) [#6]
Hey Guys...

Im' going to be posting some ealier screenshots here probably in the next couple of days to show you guys the earlier stages of the terrain editor part, which is part of QoolEdit.. Im' making the interface as simple as possible here for the complete novice in mind that doesn't know jack about game building or world designing! Im' making the terrain editor part with a simple pop-up like menuing system that will handle all or most of the terrain related
features that will be part of the terrain editing system of QoolEdit! I need to get some opinions guys as to what you think about these ideas here??? Would you like to see the terrain editor have the ability to use fogging & water plans in the editor as I have seen such features used with some others. Im' thinking that i might implement these ideas... But Im' not sure as of yet! What do you think???


CyberHeater(Posted 2003) [#7]
Yeah... Qoole was a great editor. Hope yours operates in the same way...


Uhfgood(Posted 2003) [#8]
I don't know anything about Qoole, but, as I have blitz3d, and as i'm just starting in anything related to 3d, a good world-editor would be nice to have. Especially at the price you've mentioned ;-)

If you ever need a novice who doesn't know jack about world-designing i'm your man ;-)

Keith


ford escort(Posted 2003) [#9]
you can get qoole binaries and sourcecode there
http://www.volved.com/qsr/


Kozmi(Posted 2003) [#10]
Hey Guys,

Just thought I would let all of you know that the terrain editor part of QoolEdit is almost finished and Im' going to be getting a demo together real soon now for all of you to test it out for me ok! I hope you all will like it!


ford escort(Posted 2003) [#11]
yeah !! :) i'm still using qoole so it's nice to see it rebirth for blitz use:o)