Who wants head?

Community Forums/Showcase/Who wants head?

poopla(Posted 2003) [#1]
Well since all you sick minded A holes are here ;). Copy and paste the links for renders of a head ive modelled. First try ever.

*http://www26.brinkster.com/bed1/H1.jpg*
*http://www26.brinkster.com/bed1/H2.jpg*
*http://www26.brinkster.com/bed1/WH.jpg*


Klapster(Posted 2003) [#2]
Yeah, looking pretty good!

Just a few suggestions though. The eyes would look much, much more realistic if you modelled an eye socket into the mesh and used a seperate scaled sphere for the eyes. Right now the eyes look kind of like weird goggles, and he's got no eyelids or anything.

I also think that the nose looks a little odd, try widening the mid-part of the node to him more of a 'bridge' and scale down the lower part of the node, as it looks far too wide.

What are you modelling this in?


coffeedotbean(Posted 2003) [#3]
Damn it, had my pants down and everything... oh well time to put the cap back on the KY. :(.


Dave(Posted 2003) [#4]
rofl


poopla(Posted 2003) [#5]
Made it in milkshape. What did ya mean about the eyesocket(The eye is actually a sphere in the pic)? First try at making a head.


Warren(Posted 2003) [#6]
Well since all you sick minded A holes are here

If wanting head is wrong, I don't want to be right. ;)


poopla(Posted 2003) [#7]
Hehe


poopla(Posted 2003) [#8]
Hehe


skn3(Posted 2003) [#9]
I want head! now dammit!

Good job for a first try. The thing that is strikingly wrong, is that your eyes are too far apart. Apart from that defect, its all reasonably well put together!


ckob(Posted 2003) [#10]
wow nice head but wheres the head u promised


poopla(Posted 2003) [#11]
lol, none for you.


N(Posted 2003) [#12]
Hey, did a quick paintover to show you how I thought it should look:

Hope you don't mind, and I hope it illustrates what I think is wrong clearly enough. I'm not the best with anatomy, by the way.


Rob(Posted 2003) [#13]
See tutorials section for a head tutorial.


poopla(Posted 2003) [#14]
Yeah but it doesnt look very good. :) And doesnt apply to milkshape users.


keyboard(Posted 2003) [#15]


the eyes are in the middle of the head, like so, not too high up.


poopla(Posted 2003) [#16]
Thanks guys, I'll think about all this and re-assess.


Ruz(Posted 2003) [#17]
dev. simple fact is you need a good photo to work from.
Before you put any detail in there, block out the main shapes, real low poly.
I can't stress enough how good reference will improve your work