CENTURY renders

Community Forums/Showcase/CENTURY renders

L_Draven(Posted 2003) [#1]
2 new renders of the project

one character with 1150 polys

[img "http://www.eniac.es/usuarios/asier/draven/galeria/1_g.jpg"]

A bridge with 310 polys

[img "http://www.eniac.es/usuarios/asier/draven/galeria/2_g.jpg"]

I hope that like you. :-)


PROJECT WEBPAGE: www.century-game.tk


WendellM(Posted 2003) [#2]
Looks good. Is it a fighting game or RPG? How are you doing animation?


L_Draven(Posted 2003) [#3]
Thanks

Its a MMORPG

I am making the animation with Character Studio.


JaviCervera(Posted 2003) [#4]
amazing shots draven! but i've heard that the star in this project is the programmer... is that true?

lol


L_Draven(Posted 2003) [#5]
:-)

mmmm, i suppose that you dont heard very well jedive, because all people know that the only star in this project is the 3D designer ;-P


jfk EO-11110(Posted 2003) [#6]
Very good work, draven! I like it very much.


Wiebo(Posted 2003) [#7]
Very nice.... good textures as well


L_Draven(Posted 2003) [#8]
thanks all,

I am put a animation test video of one character with a sword in the web. (in the game the animation is more quickly :-))

The direct link is:

www.eniac.es/usuarios/asier/draven/golpe1.avi


L_Draven(Posted 2003) [#9]
Hi,

I put a new animation test of 40 seconds with two character fighting.

I hope that you like.

WEB : www.century-game.tk

direct link: www.eniac.es/usuarios/asier/draven/test.avi


ErikT(Posted 2003) [#10]
Looks mostly terrific. Lighting, textures, models, anims, all of it.. Only thing I can think of is that it's not very believable that the characters would just stand around, one leg in front of the other, and trade slashes like that. They'd probably move around a lot more, circle each other, being all agitated and stuff. But that's being picky. It's all good, really.


skn3(Posted 2003) [#11]
looks amazing. The quality of games like soul calibur 2.

Shame, as blitz doesn't support multiple weights, so your animations are going to look worse once imported =/

If your whole game looks this beautifull, then you are onto a big success !


JaviCervera(Posted 2003) [#12]
@skn3[ac]:

Although the first tests with Century were done in Blitz3D, we'll probably be finally using C++ in this game, with the OGRE engine http://ogre.sourceforge.net


L_Draven(Posted 2003) [#13]
Jedive is in true, we´ll probably use OGRE finally.

By the way, Jedive is the new programmer in this project.

I hope that we´ll make a good game together :-).


skn3(Posted 2003) [#14]
Ahh cool :D


M2PLAY(Posted 2003) [#15]
Amigo Fer, sigo vivo.
Un buen trabajo como siempre amigo mio.
Pronto volveré de entre los muertos y os relataré mi historia.
Cuídate. Estaremos en contacto.


L_Draven(Posted 2003) [#16]
Muchas gracias M2PLAY, la verdad que ya tenia ganas de saber de ti que desde el S2e no sabia nada, espero que todo te haya ido bien y si necesitas algo ya sabes ande estamos :-). Espero tu vuelta.


L_Draven(Posted 2003) [#17]
This is a new pic of a other sword for the game.

I hope that like you.

[img "http://www.eniac.es/usuarios/asier/draven/galeria/3_g.jpg"]


L_Draven(Posted 2003) [#18]
and this is other model

[img "http://www.eniac.es/usuarios/asier/draven/galeria/4_g.jpg"]


L_Draven(Posted 2003) [#19]
and this is the same character of the begining but with other texture

[img "http://www.eniac.es/usuarios/asier/draven/galeria/5_g.jpg"]


M2PLAY(Posted 2003) [#20]
Weee colega,
Voy a Barcelona al ArtFutura me han hecho finalista del concurso de videojuegos con el Bioships of War, jeje.
A ver si te cuelas por allí. Ya sabes mi email
games@...
Cuidate mucho. Nos vemos.


scurvy(Posted 2003) [#21]
WOW that's greate. are all those textures hand painted or do you have got some image references where you got your ideas and some samples from (e.g. wood or stone)


L_Draven(Posted 2003) [#22]
M2play que tengas muyuuuuuucha suerte con el ArtFutura, ya me contaras jeje. yo nopodre ir :-(. Espero ya verte de seguido por aqui.

Scurvy im start with a basic image like wood,metal,etc.. like background, but i modify it a looot with dirty efect, mixing other textures with it, etc...

This is other image to test the biped (skeleton).

[img "http://www.eniac.es/usuarios/asier/draven/galeria/6_g.jpg"]


Caff(Posted 2003) [#23]
Very cool... :)


myspys(Posted 2003) [#24]
very nice and impressive stuff :o)


L_Draven(Posted 2003) [#25]
Thanks at all.

This is the FINAL VERSION of the knight.

I hope that like you.

[img "http://www.eniac.es/usuarios/asier/draven/galeria/7_g.jpg"]


SopiSoft(Posted 2003) [#26]
it looks awesome ;-)

nice job!!!


Koriolis(Posted 2003) [#27]
Very impressive indeed! The best is to see how detailed it seems to be despite the low poly count.


L_Draven(Posted 2003) [#28]
thanks at all.

This is a new character.

the chaarcter has 1204 poligons

the arc has 153 and the bag of arrows (i dont know the name of this piece XDD) has 58.

I hope that like you.

[img "http://www.eniac.es/usuarios/asier/draven/galeria/9_g.jpg"]


Mustang(Posted 2003) [#29]
Great stuff! I'm not exactly fan of "old stuff" but these look great... is the game going to be "realistic" or "Japanese fantasy" styled/themed?


L_Draven(Posted 2003) [#30]
Thanks mustang.

The style will be a World of Warcraft style but a bit more realistic. (only a bit XD)