BlitzUI: Input problem
Community Forums/Showcase/BlitzUI: Input problem
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I appear to be interrupting BUI's text input on text boxes etc. Care to shed some light on how your doing it, and what to avoid so I can fix my code accordingly? |
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BlitzUI only uses GetKey() to find out what keys have been pressed... without seeing your code I don't know what could be causing it. Are you using Blitz+? |
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No sir, im using plain B3d, and am not using GetKey() anywhere(I dissabled some stuff to check that. It's really odd. |
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No worries, I accidentally had left some code active that was causing the problem. However, I do need to know where in the BUI include you are using getkey(), so I can replace it with a global variable that holds what GetKey() has returned each loop. |
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It's near the bottom of UpdateTextBox()... it should be the only GetKey() in the entire library so just do a Find for it. |
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Thanks. It might be worth your while to make a constant CGetKey which always holds the current GetKey() return. Then people can just use that. Not that it isnt easy to modify ;). Thanks all the same. |