Absolute Zero
Community Forums/Showcase/Absolute Zero
| ||
Excellent game, good to see a quality professional game. Pity about the story line though .. LOL! :) PS, whatever happened to 1946, flight sim? |
| ||
Looks pretty cool but ultimately slow gameplay. I just kept spinning around, taking very occasional potshots at ships when they randomly happened across my field of vision. |
| ||
Absolute Zero? Andy |
| ||
Yup board me to tears, it looks good but I want a nice hud with usless info and bars that move and up and down for no reason. I guess i should give it another try but first impression was YAWN... Seen it before. No offence to the AZ team, it just did grab me. |
| ||
Absolute Zero - as in the chances of me making the 12.5MB download with my crappy 56K modem. lol. |
| ||
I think you should change thecamera. @ first it tought i could not accelerate but in fact it could you should create a firstperson camera or a 3rd personcamera and your current cam isn't third person. Either create a hud or use a 3rd person camera. You are currently using a ship from 3rd person view with a firstperson cam.... |
| ||
Tnx for the comments: jhocking: Guess thats realy our fault for including 2 scout missions in the demo. They need some balancing as action is way more intense and straightforward in the fighter. big10P: When I get home from this vacation I'll post a 6-7 mb demo I couldn't access the data pak from here (to remove the unused stuff), I'll also swap one of the scout missions for a fighter mission and ease up on the darn camera :P darklordz: Yes, 3rd person cam needs a bit more flexibility, just a matter of changing the smoothness variable on it. In general, lots more improvements and a far more sizeable campaign will follow in the gold remix of which I will definately release a bigger demo. All in all I'm pretty pleased with the full product especialy since we had 6 weeks to develop it from scratch. Cheers, Retro |