complex rigidbody to scenery collisions screenshot

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Bouncer(Posted 2003) [#1]
still playing with my RB engine... Been making it faster and more flexible... now if I just got rid of my laziness and started my game to get some use of my engine... anyway here's a screenshot of my experiments.


all this perfectly stable and running 130 fps at 4 physics loop iterations.


and a second one...



I'll release some kind of screensaver/ demo of using complex objects with complex static objects...


CopperCircle(Posted 2003) [#2]
Looks cool as usual, look forward to the new demo, will you ever try a full 3d adaptation?