BlitzUI - 3D compatible ?
Community Forums/Showcase/BlitzUI - 3D compatible ?
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BlitzUI - 3D compatible ? I have try : Graphics3D 640, 480, 16, 2 SetBuffer BackBuffer( ) HidePointer Include "blitzui.bb" ;Load fonts and mouse cursors ;and collect information Initialise( ) ;Window Toolbar = Window( 535, 0, 105, 478, "Toolbar", "0", 1, 0, 1, 1 ) btn001 = Button( 3, 5, 95, 24, "Button", "0", 1, 0, 0 ) cbo001 = ComboBox( 4, 36, 95, 19 ) AddComboBoxItem( cbo001, 0, "Tmp Item", "" ) AddComboBoxItem( cbo001, 0, "Combox", "" ) Cube=CreateCube() PositionEntity Cube,0,0,0 Camera=CreateCamera() PositionEntity Camera,0,0,-50 Repeat ;Draw the GUI and update the mouse UpdateGUI( ) ;Event Handling Select app\Event Case EVENT_WINDOW Select app\WindowEvent End Select Case EVENT_MENU Select app\MenuEvent End Select Case EVENT_GADGET Select app\GadgetEvent End Select End Select ;Draw the mouse DrawMouse( ) ;Reset all GUI events ResetEvents( ) RenderWorld Flip Until KeyHit( 1 ) Or app\Quit = True ;Free all images and controls created by BlitzUI Destroy( ) End But the gui disapear ??? |
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RenderWorld has to come before all 2d code :) |
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Thx :) i'm stupid .... |