SpriteControl Users

Community Forums/Showcase/SpriteControl Users

EOF(Posted 2003) [#1]
*EDIT - Just added MaskImage3D command.


SpriteControl Docs Pak:
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There is now a Spritecontrol Docs Pak available.

By installing the Docs Pak you will have instant help for each of the SpriteControl functions.
Plus, all of the commands are recognised by Blitz3D ( highlighted/capitalised).
Also, the F1 help function works as well!

** Note 1: You need the latest version of Blitz3D with the userlibs feature for this to work.

To install the docs, extract the pak to Blitz3D's main folder. For example, into:

c:\program files\blitz3d\

After installation run Blitz3D. Go to the help page and click the 'Command Reference' link.
You should see the SpriteControl link which will give you a list of available commands/functions.
Alternatively, press F1 over any of the commands in the code examples for instant help.

** Note 2 : There is a modified command_list.htm file in the pak. This comes from version 1.83 of the Blitz docs.
If you choose not to overwrite your existing command_list.htm you'll only loose the SpriteControl command list.
The F1 help will still work :-)

Click here for online help.

Sprite Control - Commands & Functions
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spritecamera=CreateSpriteCamera(maincamera[,distance#])
spritecamera=CreateSpritePivot(maincamera[,distance#])
sprite=CreateImage3D([width][,height][,parent])
sprite=LoadImage3D(file$[,flags][,parent])
sprite=LoadAnimImage3D(file$,frames[,flags][,parent])
sprite=CopyImage3D(existingsprite)
sprite=GrabImage3D(x,y,w,h[,parent])
sprite=Text3D(x#,y#,text$[,flags][,parent])
ModifyText3D sprite,texture,x#,y#,text$[,flags]
DrawImage3D sprite,x#,y#
ResizeImage3D sprite,width,height
RotateImage3D sprite,angle#
FlipImage3D sprite[,horizontalflag][,verticalflag]
w=ImageWidth3D(sprite)
h=ImageHeight3D(sprite)
HandleImage3D sprite,xoffset#,yoffset#
hx#=ImageXHandle3D(sprite)
hy#=ImageYHandle3D(sprite)
MaskImage3D sprite,red,green,blue[,totalframes]



Rimmsy(Posted 2003) [#2]
thanks. great lib syntax. been using it for ages.

matt


Rob Pearmain(Posted 2003) [#3]
I too use this all the time, great work