Single Surface particle system [simon@acid's Mod]

Community Forums/Showcase/Single Surface particle system [simon@acid's Mod]

elias_t(Posted 2003) [#1]
Hiya.
I tested for a little while simon's single surface particle system and made a full system out of it.
It is based on triangles and is supa fast!



Get it from here:
http://blitz.idigicon.com/project_detailb.asp?ProjectName=Single%20Surface%20Particle%20System%20Mod

Bye.


Murphy(Posted 2003) [#2]
hi!

very nice!
a gui, to creata a particle effect would be nice (style, amount etc.)

but very nice!!! *clapclapclap*


FlameDuck(Posted 2003) [#3]
In English I don't think they call it the "mother language" (or even "motherland" unless they're real conservatives) by the way. I think they just call it a First, or Native language. In either case there's no need to appologize. I'm sure your English is better than most English speakers are at speaking your native language. Sorry for the thread hi-jack, I'll check out the system when I get home. I swear. :o>


mrtricks(Posted 2003) [#4]
We do actually. We call it our mother tongue.


poopla(Posted 2003) [#5]
I did the same this elias, Im working on an editor for it as well.


CyBeRGoth(Posted 2003) [#6]
this is good elias
I had a lot of particles and no slowdown :)

I have not had a good look yet but it seems its only for fixed particle emmiters? Can you for example attach an emmiter to the jet of a plane and have it emmit particles from there?


Miracle(Posted 2003) [#7]
It doesn't seem to support particle rotation, either. It's impressive for what it does, though.


elias_t(Posted 2003) [#8]
Hi.
Thanks for the comments.

If you take a closer look it can support position and rotation of the emitters.

As for attaching an emitter to a pivot or an entity is easy too. I will post an updated version soon.

Bye.
Elias.


Litobyte(Posted 2003) [#9]
Nice work. as always mate.

No sprites means much fastness.

Can they be real triangles (not textured) ?
Or better, is each particle a pure single triangle surface ?

This was missing in my favourite blitz3D lib/systems !

Thx again.