Space Combat Tech Demo(Homeworld styled)

Community Forums/Showcase/Space Combat Tech Demo(Homeworld styled)

Peer(Posted 2003) [#1]

I made this tech demo to test two features.

1. The Trails
I made two different Trails. The standert one of Homeworld and a secound of Homeworld II. I think there is nothing else to say.

2. The load Functions
As you can see, the Demo is only one File. All medias are included into this file and loaded directly to the game, without saving them to hard drive. So it is almoast inpossible to ripp the medias.


The controls are like in Homeworld.
Hold down the Right mouse button and move the mouse to turn the camera.

Hold down the left and right mouse button and move the mouse to zoom in and out.

Hold down Space to pause everything. The camera is still movable.



Download the Tech Demo



Please tell me your loading and ingame time.


Bouncer(Posted 2003) [#2]
What system did you use to include medias in the .exe, if you don't mind me asking?

The engine needs some framerate limiting... runs a bit too fast on my athlon 1800xp... everything else looks great.


TeraBit(Posted 2003) [#3]
Most likely either Data Statements, or using a file stream with manual loading functions for the images and models.


Peer(Posted 2003) [#4]
I used the Data Statement. I created a file with the Data of one Media and Included it at the end. Then I have functions called LoadTexture() LoadImage() etc. overritten with the functions which loads the Media out of the Data statements.


The engine needs some framerate limiting... runs a bit too fast on my athlon 1800xp... everything else looks great.


I haven't made a framerate limiting because I wanted to see the speed of the Trailsystem.


nibby(Posted 2003) [#5]
looks dead good. i love homeworld (great game)


runs well on my system. loads instantly.....frame rate between 30-50 FPS

my system: athalon 1.1ghz
radeon 7200
512mb ram

.

i look forward to seeing more ;0)

nibby


darklordz(Posted 2003) [#6]
Got a 60 FPS it runs 2 fast tough verry smooth...


JAW(Posted 2003) [#7]
Really cool demo. Looks great. Are you making a game out of this?

It runs quite fast. I'm getting a printed FPS in the 60's to 71 zoomed up, and 50's and 60's zoomed out. You shouldn't print the FPS every loop like that (so you can read it).

System: MSI G4Ti4200-TD (64 MB), Athlon XP 1800+, 512MB Kingston PC2100 DDR


Peer(Posted 2003) [#8]
Yes I will make a Game out of it. An Online Space Game. Homeworld styled of course lol(In my opinion one of the best game ever made)


*(Posted 2003) [#9]
This will make reporting fps a lot easier ;)

;add this to globals
Global MinFPS=100, MaxFPS=0

;add this to the fps code (assuming fps is the var which reports fps)
if fps>MaxFPS then MaxFPS = fps
if fps<MinFPS then MinFPS = fps

;and add where fps is put to screen
Text 0,20,"[Min "+MinFPS+"/ Max"+MaxFPS"]"



Peer(Posted 2003) [#10]
Good Idea. At the next Demo I will Include this :).