BlitzLockIT Near complete...
Community Forums/Showcase/BlitzLockIT Near complete...
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Hi all, Now that BlitzLockIT is near completed, im now thinking on what you people in comunitity think of it. Would some people in the comunitity consider buying BlitzLockIT. The BlitzLockIT package would contain 3 main function, and 1 include file. Also BlitzLockIT Serial Administration Center will be included. Also included will be an example of how to use BlitzLockIT. Each user would be given an unique 'serial random key' - this key will then enable future updates to administration center, and any new changes added to BlitzLockIT's 3 function files. Heres a rundown of how easy it would be to protect you code using BlitzLockIT. BlitzLockIT function call 1 ; Key_GEN(username$) Key_GEN(username$) when calling this function it returns the serial number for the passed username. BlitzLockIT function call 2 ; Check_GEN(username$,serial) Check_GEN(username$,serial) return 1 if the username and serial number are correct. BlitzLockIT function call 3 ; Write_DOTDATA(reg) Write_DOTDATA(reg) returns 1 to inform you the game/utility is fully registered. If you have any questions, then please ask away. thanks kev to see BlitzLockIT in action, or checkout some screenshots of the admin center. website |
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Is there some automated way that a user could receive a serial once they pay? I'd like to be able to let them download a demo, send me money with paypal and send them e-mail back with a password in it so they can then unlock the full app. |
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Physt once a email reg is recived, you then generate a serial then auto email this to the user. this is the manual way to do it. i will look into an automated version where once any reg email is recieved an email will auto be sent. this should be quite easy to add. kev |