Roman Temple

Community Forums/Showcase/Roman Temple

SabataRH(Posted 2003) [#1]
DiO's first major zone is almost complete, 'Uoatic Citadel'... features numerous sections including guildhalls, shops and inns - to name a few ...

Next week I'll post some screens of the INCREDIABLE monster/mob models Tranz is making...








Mustang(Posted 2003) [#2]
Not bad at all!


SoggyP(Posted 2003) [#3]
Hi Folks,

Seen better on a spectrum ;0)

Later,

Jes


MuffinRemnant(Posted 2003) [#4]
SoggyP:

Ooops, you forgot the words 'manual cover' at the end of that sentence.


Caff(Posted 2003) [#5]
Looking great! I've been very impressed by a lot of the screenshots you keep releasing Sabata, keep them coming!

Please give us a quick run-down on what packages you use (Maplet? Quill? 3dsMax? Milkshape?), sorry if you've mentioned them before.


SabataRH(Posted 2003) [#6]
ty.. ty very much.


Red Ocktober(Posted 2003) [#7]
WOW... pretty spectacular.... as usual from S Rh...

... but the lighting doesn't seem to be coming from the fires at all, but from some other source.

shouldn't there be some light effects against the surfaces near the flames...

--Mike


Sunteam Software(Posted 2003) [#8]
Looking very nice, kinda blend of Tomb Raider meets Eternal Darkness.


JoshK(Posted 2003) [#9]
What map editor are you using?

Where did the textures come from?

Looks great.


SabataRH(Posted 2003) [#10]
Those screens were made in your 'Cshop'.

Textures are actual photos of ancient roman buildings, trimmed and cropped up for tileable situations.


patisawesome(Posted 2003) [#11]
I can not see the pics.


Pazza(Posted 2003) [#12]
no pics ;+(

Woops old post sorry.


Tracer(Posted 2003) [#13]
yeah, great red crosses!

Indeed an old post tho.

Tracer


Tranz(Posted 2003) [#14]
This project has been cancelled, please disregard.