Whoohoo!! I've finished Sphere Racer!!!

Community Forums/Showcase/Whoohoo!! I've finished Sphere Racer!!!

Rob Farley(Posted 2003) [#1]
It's been a long haul, but I've finally finished!



And for those of you who are interested, here's the version history with 'questionable' version numbering!
V1.00 (19-03-03)
Intro Added
Edges tidied up
Documentation Written

V0.94 (16-03-03)
Re-define keys added
Label mode added
Additional difficulty level added
End of Championship sequence added
Player dot sized up
Fonts size to screen size ratio
Race position and lap number graphic improved
Learner arrows improved


V0.93 (16-02-03)
Sticky Pickup added
All levels fully decorated with additional models
50% performance increase
Music volume added
Sound volume added
Voice volume added
Cup completion screens added


V0.92 (06-02-03)
Additional Collision added to spheres
More particles
More Sound fx
Voice queuing system to stop overlaying sound
Sound queuing to stop too many sounds playing
Player profiles added
World unlocking added
General options now save and re-load
Pause added


V0.91 (10-11-02)
Edit Name added
Additional Debug info added
Micro-machines cam added
Camera improved
Menu item models created
Skipping lap bug fixed
More sound FX added
MP3/OGG ingame added


V0.90 (31-08-02)
Front-end improved
Varible AI added
Saves best track times
Saves settings
More Particle FX added
Scenary added
Editor Improved
Editor File Format improved
Additional Sound FX added
Pick-ups activated
Zoned Collision added
Different Kick-up graphics dependant on ground


V0.88 (29-06-02)
Front-end improved
Multi-resolutions supported
Sounds Track added
Speed-o-meter added
Particle effects added
Pick-ups added (although they don't do anything yet!)


V0.86 (20-06-02)
AI Improved
Front-end improved


V0.85 (19-06-02)
Respot improved
ESC out of game added
Splash screen added
Enter name added


V0.80 (13-06-02)
Track overview between levels added
Front-end added


V0.70 (09-06-02)
Timing code in (runs at correct speed on any spec PC)
Championship points added
Race position Bubble sort optimised
AI Improved


V0.60 (01-06-02)
Points for race added
More Sphere textures added


V0.50 (30-05-02)
Race order added
Lap number added
AI improved
Dust optimised


V0.40 (23-05-02)
Massive Game engine optimisation (18 times faster)
Dust added
Sphere Labelling added


V0.30 (18-05-02)
Race Game core complete
AI Written



Darren Hebden(Posted 2003) [#2]
Cool! Congrats on completion, mate. :)


Blue Steel(Posted 2003) [#3]
shots look awesome Rob!


Beaker(Posted 2003) [#4]
Nice one that man. When are you making "Cube Racer: the early years" ?


Sterling(Posted 2003) [#5]
Well done....I'll whoohooo that as well! :)


Midnight(Posted 2003) [#6]
Will there be a demo? This looks very cool.


(tu) sinu(Posted 2003) [#7]
well done.
You actually race balls? wierd :)


Grisu(Posted 2003) [#8]
Good job! :)


semar(Posted 2003) [#9]
Nice !


AndyBoy_UK(Posted 2003) [#10]
Well done Dr Av, looking fwd to a demo of this bad boy. The shots are Lookin sweet :)


GrahamK(Posted 2003) [#11]
Nice one Dr Av,
The work you've put into it really shows.

What's next ? :)


poopla(Posted 2003) [#12]
Looks mint man, very nice.


FlameDuck(Posted 2003) [#13]
Wow! Talk about evolving. I remember playing it when it was litterally just balls racing around a terrain. (Actually, the raceing around bit was a little inaccurate as I kept flying off). :o> Good to hear you stuck with it!


Rob Farley(Posted 2003) [#14]
Midnight and Andy - I'm guessing Idigicon will be asking me to do a cut down version for demo, I'll have to wait for them to say what they want.

Sinu - Yes

Flame - Yep, that was a long time ago when dragons roamed the planet!

Blitztastic - Doing a 3D platformer, a little like tombraider, yet nothing like it and with magic instead of guns.

Everyone else - Thanks for the positive comments! :)

I've just sent the final build to Idigicon so fingers crossed it should be available very soon.

It's kinda disapointing when I look at how long it took, it could have been done so much faster!!


FlameDuck(Posted 2003) [#15]
It's kinda disapointing when I look at how long it took, it could have been done so much faster!!
Hindsight is always 20-20. Don't let it get to you, you've crossed a line not many have. You've gotten your first project published. Congratulations are definately in order! :o>


AndyBoy_UK(Posted 2003) [#16]
Here here

I still have the alpha demos of this around somewhere :)


Wiebo(Posted 2003) [#17]
Completing a game is always a great moment. Well done!


Neuro(Posted 2003) [#18]
Well since you mention it can we get an unofficial demo?


Sunteam Software(Posted 2003) [#19]
Nice one, I know what you mean about things taking longer than projected, but hey it's done now, good job :)


M2PLAY(Posted 2003) [#20]
WUAU !!!
Nice Shots Rob !
I want to see the demo, Bua<hhhhhh ;-)
GOOD JOB !!!!


jfk EO-11110(Posted 2003) [#21]
Congrats! It is amazing what you have done with this, I still remember the first demo. Great piece of Art.


Anthony Flack(Posted 2003) [#22]
Great work! I too remember the old demo, most impressed with the new screens!

Congratulations. You made it!


Midnight(Posted 2003) [#23]
Just peeking in to check about the status of a demo... would love to give this a try!

Cheers!


sswift(Posted 2003) [#24]
Ahh! I hate you! You like, started this a few months AFTER I started my tank game, and I'm still several months from completing my game. :-)


Rob Farley(Posted 2003) [#25]
http://www.idigicon.com/pdetails.asp?id=432

I love you too Shaun!


TheMan(Posted 2003) [#26]
CONGRATULATIONS


wedoe(Posted 2003) [#27]
Congrats, looking dainty and swell :)
This is one I look forward to play !


Snarty(Posted 2003) [#28]
Congrats Rob, looks great :D

(although being last in one of the screenies :P)


Rob(Posted 2003) [#29]
nice one mate!


Zo Zo Zee Zar(Posted 2003) [#30]
*applause* congrats Rob :)