Hardcoal's GameEditor..

Community Forums/Showcase/Hardcoal's GameEditor..

Hardcoal(Posted April) [#1]
Hi.. Im still keeping editing my editor from time to time.. with major breaks for rest and but its getting better and better and more stable.
and Im pretty pleased..

I do it for my own fun with no real goal atm..

Just saying..




Cheers


xlsior(Posted April) [#2]
Given how sue-happy Disney is, I'd strongly recommend NOT using their copyrighted clipart as part of your program, even as a sample...


Hardcoal(Posted April) [#3]
Ok.. Tnx Xlsior.. But for now its only a snapshot
But point taken and I wont.


braxton(Posted April) [#4]
Hi Hardcoal,

That is impressive, nice media management by the way, it is looking really good, and I really like the concise text buttons and overall clean UI layout!


Hardcoal(Posted April) [#5]
Hi Braxton.. Tnx!

Ive being working on that for a long long time.. with long periods of breaks.
My goal was to gather more people and work together but that didn't happen at the time..

my main concentration is on its functionality and less on its looks atm..
But Tnx for the compliment.. it does look better than it did a year ago That's for sure

I do it now for my own achievement purpose..
but when it will be ready I will put it with a Game demo.

Its a slow Process but I want to see where can i get with that.


Mainsworthy(Posted April) [#6]
its a real pro looking app, I saw mickey mouse before too :)


Hardcoal(Posted April) [#7]
Hehe. mickey is gone to a better safer place for me.. [Trash Can]

honestly.. its far more complicated than it looks..
even if it looks complicated it is even more..
Especially with my high nuts demands of it.
the whole process behind the scenes is plain crazy..
[I did go nut from time to time on some issues thier]
I will explain when the times comes..


AdamStrange(Posted April) [#8]
It is starting to take shape in a good way. I know exactly what you mean about things behind the scenes too ;)


Hardcoal(Posted April) [#9]
Thanks mr adam :)

I really wished I went on Blitzmax native commands instead of going on making an editor based on Xors3D Engine..

2D was my goal anyhow.. :(

but time cant be rolled back..


Hardcoal(Posted April) [#10]
Ok I got those Curved Connecting lines From Class To Class!
I will improve them later but for now its sufficient..
I got more important matters to deal with as you can imagine..

Thanks Flanker And Adam..




Why0Why(Posted April) [#11]
Still looking great! Really nice work.


Hardcoal(Posted April) [#12]
Thanks 'why'.. I havnt given up yet :p


Yue(Posted April) [#13]
Have you had any problems with image collision at a rectangle?

It does not work for me.


Hardcoal(Posted April) [#14]
I dont use Image collision sorry YUE atm so I dont know
Its sad that Xors3D has no support for people who still use it like US


Yue(Posted April) [#15]
Is that I think it is a mistake, the image collider command with a rectangle does not work, however overlapping, if you do it correctly.


skidracer(Posted April) [#16]
Hardcoal, that looks ace! Any chance you could submit that one to the site gallery?


Blitzplotter(Posted April) [#17]
Hardcoal, your user interface design looks very intuitive, excellent work ;)


Hardcoal(Posted April) [#18]
Tnx Guys.. Good words always Good to hear

Yea. Im working on internal bugs atm
I can put it on the gallery I guess..
but on the other hand im affraid I will raise expectations so for now I Prefer not to until Ill see its going somewhere..

The interface is only getting better.. but my main concentration is on other things ATM..

Im trying to make the interface as convenient as possible. but as i said its not my main concern now.

My bugs are very hard to trace due to the complexity of this project.
sometimes a simple thing can last from 3 hours to 3 days to solve..
Its hard.

but Im having progress..

Hope Ill have results Soon

Ok, Back to bug hunting :) Cheers


Yue(Posted May) [#19]
@Hardcoal


Another question, does the xMouseUP command work well? I do not work


Hardcoal(Posted May) [#20]
I made my own mouseup and no it didn't work well.
I need the mouse wheels to work and it doesn't.
Does it work for you?
When ill get home ill send you my mouse up command.


Hardcoal(Posted May) [#21]
I ask again.. any chance someone will make timelinefx work with xors3d?
shouldn't be too hard for you pro's


Yue(Posted May) [#22]
xMouseZ() Yes work here.

xApptitle String(xMouseZ())



Edit:
I do not know what happens, now it works xMouseUP ()





Hardcoal(Posted May) [#23]
Great Yue Im glad :)

Yue Saved the day Again :)


Hardcoal(Posted May) [#24]
YUE maybe this will help you.. I just made it now..

Its for recognizing whether a mouseZ is Up or Down by Returning 1 or -1

	Field KeepLastRollerState
	   
        Method MouseRollerMoved()
	   Local NewValue
	   If KeepLastRollerState <> xMouseZ() Then
		NewValue = xMouseZ() - 
                KeepLastRollerState
		KeepLastRollerState = xMouseZ()
		If NewValue > 0 Then Return 1
		If NewValue < 0 Then Return - 1
	   End If
	End Method




Hardcoal(Posted May) [#25]
My Editor is Becoming more and more stable..
maybe Ill have something to display really soon.

My Main goal is to lure people into this project..
and maybe after my next Demo it Will.

Infact, Im quite Certain it will.
If I could work cleanly without my monitors Issues. it would be happening long time ago.

But Thats life. (I must whine from time to time, it helps')

Im limited by many factors So I cant do better than I already Am.
Im doing my best under this and it looks cool

I like it when stuff getting stabled. it seems in the middle like
it a whole one big mess that will never function well.
but when it start taking shape it starting to look like it could actually work.

the Wonders Of Code

Happy Azmauat (an Israeli holiday)


Yue(Posted May) [#26]
xMouseZSpeed(), Work here. 1 return 1 or -1, turn wheel mouse. :)


Hardcoal(Posted May) [#27]
Lol. Didn't know. But i needed 1 - 1 answer for my project


Hardcoal(Posted May) [#28]
I have Good news.. My Editor Is starting to become Stable..
I've never being at that State..

its unbelievable how many things need to fix


Hardcoal(Posted May) [#29]
There is something so complex in my programming that called Prefab.
It is so complex that I always forget whats going on there..
Its multi recursive..
But Ive managed to make it work somehow, and everytime it works..
I wonder how the hell does it work.
Im not joking.. my brain cant totally grasp whats going on there,
but yet, I somehow managed to program it.

Anyone had a similar experience?


Hardcoal(Posted May) [#30]
After a little break.. Im back to my programming.

Ye, Im using it as a work log, Since no one actually looks on other peoples workLogs.

This Forum should be Called Showcase/WorkLogs..


RemiD(Posted May) [#31]
imo, worklogs are good, but what they lack is the possibility to comment, so that there is some interaction with the people who care about the tool/game. As it is now there is no way to get some feedback...


Hardcoal(Posted May) [#32]
Exactly..


Blitzplotter(Posted May) [#33]
I have Good news.. My Editor Is starting to become Stable..
I've never being at that State..


Join the club... ;) My wobbly ish knee (from an old ski-ikg injury) doesnae help though.

Good luck with your editor Hardcoal.


Hardcoal(Posted May) [#34]
Thanks. I pretty much believe it will help this community soon


Hardcoal(Posted May) [#35]
Im on the last faze of the Editor Concept, And Its hard..
Im kinda stuck and confused.. but I must do it.
From My experience Eventually I Succeed.


Hardcoal(Posted May) [#36]
all that left for me to do is passing data between various elements on the game
and Im done.
Im being stuck with that for 2 weeks so far.
not because that its so hard. because i feel no pressure doing that.



after this step.. all the rest are easy
like cosmetics ..
crash solving.. Improvements and so on
but after this step the concept is done.

i really had hard time facing the prefabs in my engine..
but other than this, everything compared looks like a walk in the park.

This picture is the last image of my state in the flowchart , but its not finished.

I love to watch how it works I truly do

what you see in the image is the behavior of one object in the map
including data transfering betwin variables.
This is not a working function. its just for impression only.

Its pretty easy to make a similar display as in unreal blue print of the flow of the blue print. but im not gonna do that. just saying that i can