ww2 card game ADAM,Trinosis THANJYOU 4 the ADVICE

Community Forums/Showcase/ww2 card game ADAM,Trinosis THANJYOU 4 the ADVICE

Mainsworthy(Posted 2016) [#1]
GreaterHand v2 Main Game Link
https://drive.google.com/file/d/0Bwg1l-y33WTROTZOLVg3S2ZFeHM/view?usp=sharing

screenshot
https://drive.google.com/file/d/0Bwg1l-y33WTRTUIzNW03WmcxWTA/view?usp=sharing

its a ww2 card game, simple to play, easy Moddable graphics

You get a dec of cards, with Leaders Infantry Armor Artilart bommbers and fighters, you get differrent bonuses based on the ground tyype to be fought on, you can play or hold cards back. If you win a hand your victory points will go up. The idea of this game is to relax and play an easy game, just with cards no markers chits or anything else, simple card play


Mainsworthy(Posted 2016) [#2]
GreaterHand v3 Main Game Link
https://drive.google.com/file/d/0Bwg1l-y33WTRaS1YaXRMd29YS2c/view?usp=sharing

screenshot
https://drive.google.com/file/d/0Bwg1l-y33WTRTUIzNW03WmcxWTA/view?usp=sharing

its a ww2 card game, simple to play, easy Moddable graphics

You get a dec of cards, with Leaders Infantry Armor Artilart bommbers and fighters, you get differrent bonuses based on the ground tyype to be fought on, you can play or hold cards back. If you win a hand your victory points will go up. The idea of this game is to relax and play an easy game, just with cards no markers chits or anything else, simple card play


Trinosis(Posted 2016) [#3]
Very nostalgic looking game.

I'm always interested to see what you come up with next.

Keep up the good work. :)


Mainsworthy(Posted 2016) [#4]
Thanks Trinosis, nice to have someone interested in what I'm doing


Mainsworthy(Posted 2016) [#5]
Ive added card values and graphics

GreaterHand v3b Main Game Link
https://drive.google.com/file/d/0Bwg1l-y33WTRRG4zYjU4dnlSOEE/view?usp=sharing

screenshot
https://drive.google.com/file/d/0Bwg1l-y33WTRMHRKb0liYjgxcEU/view?usp=sharing

its a ww2 card game, simple to play, easy Moddable graphics

You get a dec of cards, with Leaders Infantry Armor Artilart bommbers and fighters, you get differrent bonuses based on the ground tyype to be fought on, you can play or hold cards back. If you win a hand your victory points will go up. The idea of this game is to relax and play an easy game, just with cards no markers chits or anything else, simple card play


Mainsworthy(Posted 2016) [#6]
Now has a MacOSX version included

Ive added card values and graphics

GreaterHand v3M Main Game Link for Windows and MacOSX
https://drive.google.com/file/d/0Bwg1l-y33WTRb091Sy0xNnp4ams/view?usp=sharing


screenshot
https://drive.google.com/file/d/0Bwg1l-y33WTRMHRKb0liYjgxcEU/view?usp=sharing

its a ww2 card game, simple to play, easy Moddable graphics

You get a dec of cards, with Leaders Infantry Armor Artilart bommbers and fighters, you get differrent bonuses based on the ground tyype to be fought on, you can play or hold cards back. If you win a hand your victory points will go up. The idea of this game is to relax and play an easy game, just with cards no markers chits or anything else, simple card play


Mainsworthy(Posted 2016) [#7]
I fixed Wrong card displaying for the A.I. and added score points for each card, updated graphics, Ive added card values and graphics

GreaterHand v4M Main Game Link for Windows and MacOSX
https://drive.google.com/file/d/0Bwg1l-y33WTRQnNJS0FieXFyVUk/view?usp=sharing


screenshot
https://drive.google.com/file/d/0Bwg1l-y33WTRWEdyUXRJSFBQdGc/view?usp=sharing

its a ww2 card game, simple to play, easy Moddable graphics

You get a dec of cards, with Leaders Infantry Armor Artilart bommbers and fighters, you get differrent bonuses based on the ground tyype to be fought on, you can play or hold cards back. If you win a hand your victory points will go up. The idea of this game is to relax and play an easy game, just with cards no markers chits or anything else, simple card play


Mainsworthy(Posted 2016) [#8]
Fixed dreadfull easy A.I. now its a challenge. I fixed Wrong card displaying for the A.I. and added score points for each card, updated graphics, Ive added card values and graphics

GreaterHand v6M Main Game Link for Windows and MacOSX
https://drive.google.com/file/d/0Bwg1l-y33WTRYk1GZUdoSktUUjQ/view?usp=sharing


screenshot
https://drive.google.com/file/d/0Bwg1l-y33WTRWEdyUXRJSFBQdGc/view?usp=sharing

its a ww2 card game, simple to play, easy Moddable graphics

You get a dec of cards, with Leaders Infantry Armor Artilart bommbers and fighters, you get differrent bonuses based on the ground tyype to be fought on, you can play or hold cards back. If you win a hand your victory points will go up. The idea of this game is to relax and play an easy game, just with cards no markers chits or anything else, simple card play


Mainsworthy(Posted 2016) [#9]
RE proper fixed the to easy version !! Fixed dreadfull easy A.I. now its a challenge. I fixed Wrong card displaying for the A.I. and added score points for each card, updated graphics, Ive added card values and graphics

GreaterHand v9M Main Game Link for Windows and MacOSX
https://drive.google.com/file/d/0Bwg1l-y33WTReGdFd3lRYTItZ1U/view?usp=sharing


screenshot
https://drive.google.com/file/d/0Bwg1l-y33WTRWEdyUXRJSFBQdGc/view?usp=sharing

its a ww2 card game, simple to play, easy Moddable graphics

You get a dec of cards, with Leaders Infantry Armor Artilart bommbers and fighters, you get differrent bonuses based on the ground tyype to be fought on, you can play or hold cards back. If you win a hand your victory points will go up. The idea of this game is to relax and play an easy game, just with cards no markers chits or anything else, simple card play


Trinosis(Posted 2016) [#10]
After playing your game i thought how simple it would be to extend the concept into a Top Trumps type of game.

This is a card game i used to play at school, a very long time ago now, but i remember it being lots of fun at the time.

Here is a short description and video of the Top Trumps system if you havn't heard of it.

http://www.toptrumps.com/how-to-play-top-trumps/

So, basically each card in a pack has an item, lets say the pack is about cars and each card has one unique car on it, with specific attributes for that car.

One player selects a category on their card, and places it down, then the other players place one of their cards down, and whoever has the highest stat on their card in that category wins all the cards.

The winner is the player who has all the cards at the end of the game.

As an example, say i have a card with a ferrari car and it has a top speed of 200mph but a low offroad rating of say 2/10.

Another player has a jeep card, which has a low top speed of 90mph but a high offroad value of 10/10.

Each card can beat the other depending on which category is selected.
So, a little bit of strategy is involved.

I specifically remember playing with military and car packs back in my youth and thought your current game would be ideal to extend into a top trumps system.

In fact, i havn't come across a computer version of Top Trumps at all.
It would make an ideal casual game.
Add some nice graphics and sounds and it would make an excellent game.


Mainsworthy(Posted 2016) [#11]
Trinosis I loved Top trumps too, speed 167 KPH I win that hand etc.. I definitely used the ideas from that game in this card game, so maybe it worked a bit if you saw it too. I tried to get a war card game working, the A.I. took me some time but its now a challenge to play.

thanks for your thoughts and reminiscing over Top Trumps ,The trouble with a computer version, is you would need a full deck to choose from in your hand at one time, I bought a Pack of Top trumps from ebay for £1 a year or so ago. them were the days. thankyou for trying the game.


AdamStrange(Posted 2016) [#12]
mmmmm, took a while to get my head around, but got it.

ok, here are some thoughts ;)
- there isn't a point. what I mean is there is no goal. you win or the computer wins, there is no progression or main aim.
- love the graphics, hate the buttons
- is there an ai? it seems that there is a card deck (which you don't show) and each are dealt 7 cards. you pick the 3 highest cards (the computer does the same) highest hand wins.

* suggestions
ok lets take the concept of card decks, war games and top-trumps and spin it a bit.
1. there is a campaign (or lots of campaigns)
2. a campaign has a number of hands (lets just say 4)
3. the aim is to win the campaign. winning could be by achieving the goal of the campaign and also awards/points. you have 4 hands in which to get the highest score or most points/awards
4. a campaign has a map, and shows your position on the map, the computers position and the goal. Lest assume the campaign is blow up the bridge. The computer will have to defend the bridge
5. the decks. lets take the concept of decks and spin them into deck types. E.G. english, german, american, ww1, ww2, space warfare, goblins, hippy flower children. internally they are all the same just with different attack,defence, graphics, etc (ala top-Trumps)
6. just because a card has a high value, does not mean it will win against another card of a different type. E.G. Grande Launcher (5) would win against people throwing grenades (3), but could have a 'chance' to win affairs a machine gun turret (10) - So there is now a slight chance element, and also skill
7. have each round played in different orders, probably based on the results of the previous round. E.G. computer won last round - it decides if it wants to go first (place the next round of cards) or make you go first. The detail here is the first to play a hand could be at a disadvantage, as the second player know what has just been played, and my counteract with a different set of cards.
8. when a card is played, it disappears. and you will get dealt cards to replace the ones lost. so low scoring cards will hang around?
9. a hand is a comparison of 6 cards - 3 from each side
10. dump holding a card - simplify.
11. each 'round'/'hand' could have a subgoal, there might be different routes to take on the map to achieve the main goal
12. the map itself could form part of the process. E.G. firing/throwing grades from a hill would score more and more chance of success that doing the same with a forest in the way. of course the edge of the forest would provide cover, etc

graphics
- divide the window into 3 vertical areas (top, middle, bottom)
- the top would be the computer cars played, the bottom your cards played, the middle would show the map
- show the cards being dealt face down
- show the cards being played and animated
- show how one card 'trumps' the other card


Mainsworthy(Posted 2016) [#13]
added higher bombardment bonus, the bombardment bonus has less chance of hitting, but now has a greater bonus


GreaterHand v14M Main Game Link for Windows and MacOSX
https://drive.google.com/file/d/0Bwg1l-y33WTRTDhDYlh3QWdjYm8/view?usp=sharing

, updated graphics and A.I. balancing

Adam that's great stuff, you have interested me in what I can do next. My objective was a simple non brain drain game with just card play no chits or dice or anything. You have really good grasp of what the I can with a game update I can achieve thankyou

The point to the game at the moment is to get a total victory score from winning good hands not just a slight win, the more points you achieve gets the score of the hand added to the victory score, I left it upto the player what score to head for, but what you suggest about having a given number of hands is interesting. I just added Number of HAnds played, and a check after 100 hands whos winning etc..

the game deals 7 cards each, and then the A.I. picks from them, the A.I. is real not just thrown a random output, the cards dealt are 1 leader card, 2 infantry cards, 2 armor cards, 2 bombardment cards. then depending on the terrain fought, gives a different bonus, I need to make this clear in the game I think.


Also different cards trump others depending on what ground the battle is fought. But I can see the other ways like granades and so forth can do things

I did allow different graphics for player and computer, the players cards are copies of the computers, I was waiting for the programming to complete before I worked on them


Mainsworthy(Posted 2016) [#14]
Animated Deals and graphics update, Adam thankyou for the advice, I just animated some of the dealing cards and it looks great, I would not of done it without the advice

GreaterHand v17M Main Game Link for Windows and MacOSX
https://drive.google.com/file/d/0Bwg1l-y33WTRdUR1SGNZOVVJN3M/view?usp=sharing


new screenshot
https://drive.google.com/file/d/0Bwg1l-y33WTRTkhLbUdRSGtZTDA/view?usp=sharing


Trinosis(Posted 2016) [#15]
Lots of really good idea's and advice from AdamStrange. :)
Plenty there to build on.

I like the new dealing animations.
Would be nice if was a bit quicker though.

I did have an issue where the computer scored highly with Sea Bombardment in Open Ground though.

And i would like to see what ground i'm playing on before i play my cards.

At the moment it feels a bit unfair as i'm playing blind.

Also do you plan to add some sound effects.

Victory and defeat sounds would add to the experience.


AdamStrange(Posted 2016) [#16]
mmmmm - thinks....

yep, I think you need a map and hand location...
I had a hand with 2 battleships. then found out the zone was a stone building - WTF? But can assume that it is a seaside town. Never let the user assume anything, they either feel dumb or think the program (and that means the programmer) is dumb

- get rid of the big exit, it just looks nasty. exits are always handled by the system buttons - we're not in DOS now
- put that nasty help button there instead

ok I really dislike the play mechanic. try getting rid of the buttons entirely. move the cards down a bit (about half way). when you select a card it is pushed forward. you could even bring the text from above the card to below the card - not sure about that one yet though.

OK now we have eliminated the bottom buttons and have got moving cards that stick up to tell us which are selected, let's look at the plat and deal buttons.
If a button is not needed or used - grey it out and disable it (set alpha 0.25)
Also maybe swap the play with the deal button. working left to right you "deal" then you "play", so the button should be in that order

I also agree Trinosis about the battle zone - show it first

One thing it still suffers from is "I just don't get it" it seems to be the mechanic of a game, but there is no games just hands plus there is no skill or visible ai.


AdamStrange(Posted 2016) [#17]
ok. I broke out photoshop and gave it a spruce up:


Lets call it "WarHand"

First off is the background - give it some life
next up are the cards. there really are two different packs, so give them a look and then unify (i'm not happy about the zone card, but it will do)

Already you have something that visually says "Play with me"

OK, the cards, big and bright visuals. big text (that is the same place and position on each card).
The number now means something - don't know what, but it means something?

Lastly the name: WarHand
First hearthstone is uber popular, so you must have some catchy title that tells you what it is.
it's a war card system played in hands
WAR, HAND
I've also done a quick check and there is no other game with this name, so we are no cooking on gas :)

WarHand...


Derron(Posted 2016) [#18]
Is the "Sgt Leader" drawn by you (just for this example) ? - if yes, good job (except for the child-sized-shoes), if not: the problem arises if you need to find good looking, free to use assets which also fit together (so card1 is the same style than card2).


Mainsworthy uses pixelart from a website which allows this usage - so I am not sure whether he could do something like the one you suggested.

Maybe you remember the hex-game thread in which I suggested some assets. The problem -imho- is, that Mainsworthy likes to try out new things, so the old ones have some kind of "finished code". It is hard to convince him to redo portions to allow some artistic tricks.

Maybe you are able to convince him this time. Better half the amount of games published, but these games then a bit more polished (to attract people).


bye
Ron


Trinosis(Posted 2016) [#19]
I really like the new artwork there AdamStrange.

It's amazing how much more appealing the game looks already from just updating the graphics.

And really, that goes a big way to enticing people into trying the game.

Great name too. WAR HAND.
Short, snappy and really catchy.

I think Mainsworthy isn't aiming for any kind of commercial release though, although i maybe wrong, but he seems to like to quickly prototype new idea's and experiment.
Which i see nothing wrong with.
In fact, it's something i do alot as well.
So in that respect, i see programmer art as suitable for his needs.

I agree though, that improving the artwork would be good next step.


Mainsworthy(Posted 2016) [#20]
Ok Adam Trinosis Derron, I added Adam Trinosis to the startup screen credits, I loved that Alpha Function Adam - I dimmed selected and Held cards, I dimmed the Deal Cards and Play Cards Buttons when not available. I upgraded a lot of the graphics, the computer side is still the same graphics at the moment, but the files are already to be modded. Its a lot different Adam thankyou.

Trinosis I tried it on a couple of PCs and the deals animation is ok for me, the slow speed normally happens when I have a PC with an intergrated graphics or low ram.

The sea Bombardment card is there for flavour, its the bombardment level that's the key, and I have reassigned the bombardments to open ground and high grass , because a stone building provides cover.

I also updated the help screen I hope its clear now how to play.

Adam I have an exit button, so I can play on my windows Tablets, but I toned it down

The Battle Zone card, signifies where a battle just flaired up, the game relys heavily on not knowing this zone, it multiplys the points different cards types score, if you knew what zone you would always play perfect and no need for the game atall. I know its not a classic game mechanic, that's what I was trying to achieve something simple but different with just counting points, no dice or markers, it was a tough design mechanic to come up with you just don't know it yet because I didn't give proper help I think Ive cleared it up now on the help page,.

I know Ive not done everything you suggested, still thinking on it

New UI, Animated card select and Hold, Dimming of cards when selected, more dimmed when Held, Animated Deals with Held cards included, I fixed bombardments on building to be high grass and open ground,and graphics update

WarHand v20M Main Game Link for Windows and MacOSX
https://drive.google.com/file/d/0Bwg1l-y33WTRZmNoaDZ5dlhoNW8/view?usp=sharing


new screenshot
https://drive.google.com/file/d/0Bwg1l-y33WTRNGtuU0lQQnZDVnM/view?usp=sharing


Mainsworthy(Posted 2016) [#21]
I have added enemy graphics and A>I. card animation

New UI, Animated card select and Hold, Dimming of cards when selected, more dimmed when Held, Animated Deals with Held cards included, I fixed bombardments on building to be high grass and open ground,and graphics update

WarHand v22M Main Game Link for Windows and MacOSX
https://drive.google.com/file/d/0Bwg1l-y33WTRbWhrY0xJWWdlaWs/view?usp=sharing


new screenshot
https://drive.google.com/file/d/0Bwg1l-y33WTRNGtuU0lQQnZDVnM/view?usp=sharing


Mainsworthy(Posted 2016) [#22]
Adam If ask nicely whats the chances of allowing me to have the backdrop you made above.?


Mainsworthy(Posted 2016) [#23]
added a few help tips that show what the battlezone does and when, aswell as leader tip. and win lose hand indicators added for instant display
I have added enemy graphics and A.I. card animation

New UI, Animated card select and Hold, Dimming of cards when selected, more dimmed when Held, Animated Deals with Held cards included, I fixed bombardments on building to be high grass and open ground,and graphics update

WarHand v23M Main Game Link for Windows and MacOSX
https://drive.google.com/file/d/0Bwg1l-y33WTRVkV0cktGR2YwY28/view?usp=sharing


new screenshot
https://drive.google.com/file/d/0Bwg1l-y33WTRNGtuU0lQQnZDVnM/view?usp=sharing

its a ww2 card game, simple to play, easy Moddable graphics

You get a dec of cards, with Leaders Infantry Armor Artillary bommbers and fighters, you get differrent bonuses based on the ground type to be fought on, you can play or hold cards back. If you win a hand your victory points will go up. The idea of this game is to relax and play an easy game, just with cards no markers chits or anything else, simple card play


Mainsworthy(Posted 2016) [#24]
fixed a point calcuation error
added a few help tips and win lose hand indicator
I have added enemy graphics and A.I. card animation

New UI, Animated card select and Hold, Dimming of cards when selected, more dimmed when Held, Animated Deals with Held cards included, I fixed bombardments on building to be high grass and open ground,and graphics update

WarHand v24M Main Game Link for Windows and MacOSX
https://drive.google.com/file/d/0Bwg1l-y33WTRZmw5dUlpb3VneGM/view?usp=sharing


new screenshot
https://drive.google.com/file/d/0Bwg1l-y33WTRNGtuU0lQQnZDVnM/view?usp=sharing

its a ww2 card game, simple to play, easy Moddable graphics

You get a dec of cards, with Leaders Infantry Armor Artillary bommbers and fighters, you get differrent bonuses based on the ground type to be fought on, you can play or hold cards back. If you win a hand your victory points will go up. The idea of this game is to relax and play an easy game, just with cards no markers chits or anything else, simple card play


Mainsworthy(Posted 2016) [#25]
Adam I gave it some life I added an Eye to the screen :)


Trinosis(Posted 2016) [#26]
You're making steady progress with each update.

But i feel the changes don't justify uploading a new version to try each time.

I would recommend only uploading a new version when you make significant changes or updates to the game.

People will quickly lose interest if you only keep making minor changes each time.

It would also be beficial if we could see your screenshots in the forum posts and not have to go to an external site to view them.

Also, have you thought about adding some tool tips when you mouse over a card. This would really help in choosing which cards to play.

I would also still like to see the ground i'm playing on before i play a hand.

The game feels very random at the moment and allowing the player to see what the ground is would allow some strategy.


Mainsworthy(Posted 2016) [#27]
Hi I'm not doing anything else to it I'm happy with the outcome now, but adter Adams advice I will make a new card game in the near future with a Map and so on.

If I allowed the player to see the ground then gameplay would not work, I understand what you mean if it was a normal card game , but Ive made the game on a mechanic I invented to be different from the norm


AdamStrange(Posted 2016) [#28]
no problem. I'll get the bg off tomorrow :)


AdamStrange(Posted 2016) [#29]
here you go:


I removed all text from the image so have flexibility to place your own.

All graphics, etc are copyright free


Mainsworthy(Posted 2016) [#30]
Thankyou Adam, I don't have access to much good graphics.

I just played the 100 hands , and the computer won, and I didn't lose on purpose . I made the game check for win lose draw after 100 hands, its the points scored not just the winning of a hand, its how much you win by.

Also the game feels like solitaire to me, I think that's a good thing that I didn't plan.

thankyou guys, and Adam I am going to carry onto a card game soon that will include all you said

WarHand v2B Main Game Link for Windows and MacOSX
https://drive.google.com/file/d/0Bwg1l-y33WTRNEZTM25JZDlJeUE/view?usp=sharing


AdamStrange(Posted 2016) [#31]
mmmmm.
looking good.
Really interesting how you interpreted some things (in a good way)

ok
get rid of the eye - reason: it does nothing, but also doesn't fit with the style of the rest (photo vs vector)

the battle zone: move it right a bit so it is centred on the new bomb image below it - that way it looks like it was planned :)

love the new buttons too and the chosen color :)

Now you've discovered setalpha here is something else for you to try:
all graphics are using the current setcolor. usually this is sort of default at setcolor 255,255,255 (white) it's a binary thing.
when you draw your graphics (say you used setcolor 255,0,0 - red, but no green or blue) you would get a red version of your image.
now... if you original image was greyscale, you can now use setcolor to color it for you.

E.G.
lets take the cards. what do we really have?
1. a card white face
2. some text
3. an image of the soldier
4. a number
currently these are hard wired into the graphics

I haven't seen the code so I am going to detail a god approach.
When you draw the cards, don't draw the graphics, use a function:
DrawCard(card:int, posx:int, posy:int, cardstate:int)

the new drawcard function will just draw the graphics at position x, y.
now the states. so far there are two basic states:
1. back to us
2. dealt

so... lets have some code to make it a bit easy to read the code:
const CARDSTATE_BACK:int = 1
const CARDSTATE_DEALT:int = 2
This gets rid of a coding nasty called "magic numbers" where a number appears to do something, and you have to search through the code to find out what it does. 


in the drawcard function we can now have
if cardstate = CARDSTATE_BACK then
 'draw the back of the card
else
 'draw the front of the card
end if


Now remember I listed how a card is made up.
in the draw routine we 'could' do something like this:
- have a back card graphic (we've got it)
- have a new blank front graphic, maybe a very slight grayscale fade?
- have a nice looking number box in an off grey
- the actual cards but with the edges and white background and numbers removed - transparent background


AdamStrange(Posted 2016) [#32]
PART 2 is coming...


Mainsworthy(Posted 2016) [#33]
Adam, I have finished the card game for now, but I will definatley consider what you've mentioned, I started a new project last night, I put it in the posts , you may of skimmed to posts, but I'm happy with the card game, except I realised I would have to start again from scratch with a new card game, I learned from that one and I did some real messed up code, because I coded as I figured out ,

I know what you mean above draw the backround of the cards in a function, so you can just change a value to change all the cards, I would do as you say now except I'm deep into a little game project, but I'm going to do a new card game soon.


AdamStrange(Posted 2016) [#34]
no problem. as you know where i was going with the cards and the separation here are the files i prepared for you:
finished demo cards:


card 1:


card 2:


graphics:


The cards are the same size as yours, in essence a card back and a card front. a card overlay (which you color with setcolor) and the number overlays. lastly the enlarged graphics which have been tweeted to make the all line up correctly

GoodLuck ;p


Derron(Posted 2016) [#35]
Hey Adam,
seems the two guys on the left are waving to the one in the ocher/ochre-colored suit :-)


@ backround foreground separation
I suggested that for the "jacobites"-game already: Post of interest




@ card deck assets
I would think the "military" style would fit a bit better: like an old "file" or so. A bit "dirty/grungy" - so it fits to the background you styled. You could even desaturate the figure-graphics to make them look a bit "aged". Then the "level"/power-indicator could stay colored as it is.



@ Mainsworthy and functions
No, Adam was talking about using functions as it allows to easily split how cards are drawn.


Before:
'DrawCard
DrawImage(card[unit-Level-ID], cardX, cardY)


New:
Function DrawCard(unitType:int, level:int, flipped:int, cardX:int, cardY:int)
  if not flipped
    DrawImage(cardBackImage, cardX, cardY)
    return
  endif

  'instead of drawing a single image, we draw many elements individual
  'this allows for tinting the images, adjusting Alphas ...
  'or having animations on it (eg a wobbling "level"-graphics when hovered)
  DrawImage(cardFrontBackgdropImage, cardX, cardY)
  SetColor 255,0,0
  DrawImage(unitImage[unitType], cardX, cardY)
  SetColor 255,255,255
  DrawImage(unitLevelImage[level], cardX, cardY)
End Function



After this, the next step would be to do this OOP based, so you have a "TCard" containing already all information about the displayed unit, level, ...

If you are interested in colorization of "gray"-elements in the images: have a look at my Dig-Framework (it has some image helpers doing software-image-manipulation).



bye
Ron


Trinosis(Posted 2016) [#36]
Mainsworthy have you thought about starting a Youtube channel to showcase your work and to keep a record of your work for posterity.

It costs you nothing and would be a good way to show gameplay.

You have the option to disable comments if you don't want to build a community and simply want to use it as a storage medium.

Much cheaper than paying for website hosting.

You can record gameplay easily enough with programs such as Fraps.

http://www.fraps.com/


Mainsworthy(Posted 2016) [#37]
Trinosis I cant say I ever wanted to do that, but I may look into it and see. thanks

NEW PROJECT

ITS NOW TURN-BASED

Flydark is a 2D helicopter skill , bomb ships, Land Paratroopers, Fire Missiles, battle Helicopters in a retro 2D style game, with onscreen buttons to control all.

FlyDark 11 Turn-based for windows and MacOSX
https://drive.google.com/file/d/0Bwg1l-y33WTReTlpSWVieTAwbGc/view?usp=sharing


screenshot
https://drive.google.com/file/d/0Bwg1l-y33WTRU3ZvY24wMEdQaU0/view?usp=sharing


Mainsworthy(Posted 2016) [#38]
Adam I know it seems trivial, but give me a a set of numbers 1 to 7 and an "x" your cards look so good?


Mainsworthy(Posted 2016) [#39]
Derron Thankyou


Mainsworthy(Posted 2016) [#40]
its ok adam I found a font that could work


Mainsworthy(Posted 2016) [#41]
I really am converted Adam, My next Programs will have the single card displays mechanic in them, thankyou for teaching me this, your a good teacher. Thabkyou Derron for trying with me a while back


AdamStrange(Posted 2016) [#42]
brill ;) Lets see what we can do next...