WW2 Infantry game with MGs Nades Leaders,2D hex&ch

Community Forums/Showcase/WW2 Infantry game with MGs Nades Leaders,2D hex&ch

Mainsworthy(Posted 2016) [#1]


M-ASL is a WW2 infantry game with MGs,Leaders,SupportWeapons(Granaides) Phased based like ASL sort of thing, its free 2D hex&chit, more complex because of HMGs, you get to control large stacks, giving targets in a stack for any shot, this allows you to fire at what you want and from where you want , one stack could fire at 8 different targets, thi UI is more hard because of the extra detail to move in 8 different wats or fire in 8 different ways per stack. the phases are turn-based

Ive included a Hotseat version aswell allowing you to play both sides with enforced rules, and its great fun

The game has evolved into a really good and deep strategy game, Melee a stack to shake units before they can attack you, or create large stacks to fend off melee but large stacks are bad against ranged fire, push your leaders to help in attacks use grenades and MGs to add the firepower.

the game is free

https://www.dropbox.com/s/7cnysrue7rd6ttf/MAS11.zip?dl=0

MASL now has TANKs! ATGs HMGs Leaders Granades Infantry, phased like ASL


Mainsworthy(Posted 2016) [#2]
https://www.dropbox.com/s/ngc76v5khjb8hqu/MASL09.zip?dl=0

Ive added a hotseat version, that allows you to play both sides with enforced rules. I modified the scenario setup to enable full control over chit placement and support weapons and leaders as many as you want


Mainsworthy(Posted 2016) [#3]
https://www.dropbox.com/s/s24omb7xrim5fr7/MASL09bHot.zip?dl=0

just made some graphic changes the shaken indicator is now lit better


Mainsworthy(Posted 2016) [#4]
https://www.dropbox.com/s/7cnysrue7rd6ttf/MAS11.zip?dl=0

MASL now has TANKs! ATGs HMGs Leaders Granades Infantry, phased like ASL


Mainsworthy(Posted 2016) [#5]
https://www.dropbox.com/s/eq5ku6okfsk55kc/MASL12.zip?dl=0

I added a Hotseat version aswell as the Main A.I. game

MASL now has TANKs! ATGs HMGs Leaders Granades Infantry, phased like ASL

here is a pic




Mainsworthy(Posted 2016) [#6]
added a scenario builder, and improved firing

https://www.dropbox.com/s/f0yjion0n1pq8sa/MASL14.zip?dl=0


Mainsworthy(Posted 2016) [#7]
https://www.dropbox.com/s/s42tt4g88804lb2/MASL16.zip?dl=0 now armor hunts armor , and infantry will take opportunity attack if armor are near


Mainsworthy(Posted 2016) [#8]
https://www.dropbox.com/s/c2xi2qtdnsxh8ac/MASL20.zip?dl=0

Ive done lots in this probably final version,

first off ARMOR has been made a priority target to the A.I. so if a tank can fire at another tank its likely to shoot but has the option to choose a soft target if it thinks best, ATGs will fire at armor, infantry will melee a tank if it gets close enogh.

all the game settings are now in a file , so you can set the firepower movement points and strength of each unit, you can also set the tanks fireing range.

Ive also made a crude scenario builder, so you can output a scenario file.


Mainsworthy(Posted 2016) [#9]
screenshot

googledrive link
https://drive.google.com/file/d/0Bwg1l-y33WTRekxrdUlYV1VMVjg/view?usp=sharing
or dropbox link
https://www.dropbox.com/s/cr9kcti10cgkfoi/MASL25.zip?dl=0


Mainsworthy(Posted 2016) [#10]
edit


Mainsworthy(Posted 2016) [#11]
edit edit


wmaass(Posted 2016) [#12]
Looks good Mainsworthy, will give it a go. Reminds me of my ASL days...


Mainsworthy(Posted 2016) [#13]
thx wmaass, ive updated the links to version 28, fixed a few nice effects


Mainsworthy(Posted 2016) [#14]
edit edit


Mainsworthy(Posted 2016) [#15]
screenshot

dropbox link
https://www.dropbox.com/s/9xslluqh0slxpwy/MASL29C.zip?dl=0
googledrive link
https://drive.google.com/file/d/0Bwg1l-y33WTRQjRxYXY1VGdtMmc/view?usp=sharing


Mainsworthy(Posted 2016) [#16]
2D squad-based turn-based hex&Chit Wargame

Hi I've created a free 2D hard-core hex&chit Wargame, it has TANKs , Anti-Tank-Guns, Machine Guns, Granades, Leaders, Infantry, Mortors. its phased-based like the boardgame ASL, its a complex game, but once learned is easy.

it runs on all windows, intel MacOSX, and surface pro 3.

https://drive.google.com/file/d/0Bwg1l-y33WTRZ3EtRGtJQVpIRlE/view?usp=sharing


Mainsworthy(Posted 2016) [#17]
I have experimented with tablet functionality, and have solved the left and right clicking system, the program now has a mouse-shift function, what this means is you can press a shift button to change the left-clicks to right-clicks and use untill you want to shift back, this allows me to use my surface pro 3 with no pen or mouse, I kid you not this wargame is great on a tablet. you can just double tap with your finger for all functions

https://drive.google.com/file/d/0Bwg1l-y33WTRU19Zb00tc25wcnM/view?usp=sharing


Derron(Posted 2016) [#18]
On a tablet you often do not have "shift buttons".

In my game (TVTower) I implemented "long press" to simulate right clicks.

you need your own "MouseHit()/MouseDown().." evaluator then (a "click" is if a mouse was down and is now up... if it was down for longer than XXX milliseconds, it was a "long press" and could get evaluated as "right click")


bye
Ron


Mainsworthy(Posted 2016) [#19]
thx Ron, I just looked at tablet control for the first time, I wanted a quick and dirty fix, but for future apps I as you advise will do it your way thx


Mainsworthy(Posted 2016) [#20]
I just deleted it off my online drive, it will probably still be available for a short time, so if you want it - get it now